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Ryan_Som

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@eternaldragoonx: A compelling argument.

Seriously though:
Halo 5 - GS Review: 8; Metacritic: 84
The Witcher 3 - GS Review: 10; Metacritic: 89
Fallout 4 - GS Review: 9; Metacritic: 88
Metal Gear Solid V - GS Review: 10; Metacritic: 95
Ori and the Blind Forest - GS Review: 9; Metacritic: 88
Rise of the Tomb Raider - GS Review: 9; Metacritic: 86

By ANY metric all of those games are better than Halo 5. But that's just, you know, my opinion, man.

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Ryan_Som

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Doesn't matter. Fallout 4, Phantom Pain, or Witcher 3 will wreck all. Then people will bitch about how it shouldn't have won because bugs / microtransactions / weak combat.

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Ryan_Som

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@Xman4787: It's about "the best game", not "the best exclusive game."

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Ryan_Som

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@grognard66: Because the multiplats were better games? Just a thought.

And I'm not prejudiced here. I love my PS4, but the multiplats have been by and large better this year. I love Bloodborne, but you couldn't drag me away from Fallout 4 right now long enough to play The Old Hunters...and I OWN The Old Hunters.

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Ryan_Som

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@Salt_AU:I had trouble with Bloodstarved Beast and Vicar Amelia. I beat Cleric Beast and Darkbeast Paarl first try. The bane of my existence in that game was Ebrietas. I swear it took me over 20 times to beat that asshole.

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Ryan_Som

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@sonypony4eva:LHB all the way. I used the Kirkhammer up until I got that. Haven't played Old Hunters yet, though I have it.

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Ryan_Som

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Edited By Ryan_Som

@Salt_AU:Yeah, I'm honestly not finding it that challenging right now. I have a ton of ammo and Stimpaks, so if I die it's because I get overly careless or get hit by a Mini Nuke. I'm Level 43 now and have thought about at least bumping it to Hard. I don't know though. I kinda wanted my first playthrough to be about exploration. For a second playthrough I wanted to ramp up difficulty and make a melee heavy character.

One of the harder games that I beat was Killzone 2 on Elite. The last game to frustrate me at all due to difficulty was Batman: Arkham Knight on Knightmare.

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Ryan_Som

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Edited By Ryan_Som

I enjoy difficult games, but I find that it depends on the genre and how the game is intended to be played. I've put almost 100 hours into Bloodborne, which is my first "Souls" series game and loved it. I usually bump the default difficulty in most games up to the hardest available difficulty. I beat Dead Space 2 on Hardcore Mode and felt really accomplished when I did. I recently Platinumed the remastered Uncharted: Drake's Fortune (having Platted the 3 PS3 games) and will probably go on to do the other two, which requires beating "Crushing" (Expert) difficulty.

But now I'm playing Fallout 4. I've put in over 100 hours and I'm playing on the default Normal difficulty. Why? Because it doesn't offer any benefits. It's that "inflated" difficulty, where enemies have more health and deal more damage. You don't get more XP or level faster, so there's no intrinsic value. Add to that the fact that there's no achievement / trophy for beating it on a higher difficulty (for those who care).

I plan on doing a second playthrough at some point, and I'll probably move the difficulty up to at least "Hard", but for a game that big, that expansive, it just seems like added headache to artificially inflate the difficulty.

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Ryan_Som

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Edited By Ryan_Som

Having played it a decent amount so far, I'll say I'm really liking it. It feels more in line with Uncharted 2's MP than Uncharted 3, which is a good thing. Uncharted 3 felt like they added too many things to make it like Call Of Duty. All the perks, weapon mods, and adding a sprint button felt out of place. Uncharted 4 improves as they've removed the useless sprint button, added more traversal options like the grappling hook, and added Mysticals which function like killstreak rewards that you pay for with in game cash so it's not a system based purely on kills. If there is a barebones mode with no power ups it'll feel very similar to Uncharted 2 MP.