RocketDwarf's forum posts

Avatar image for RocketDwarf
RocketDwarf

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 RocketDwarf
Member since 2013 • 25 Posts
I think you are misunderstanding the word "beta" A beta IS unfinished, that's sorta the point, to get feedback on features and bugs so that they can fix them. Dying without kills is sorta on you, this game has a very steep learning curve and is not designed to be random enough that you will always get a kill at some point, like CoD. I have not experienced blindness from PPCs, or any of the other things you have described. Have you considered that you are being effected by a bug? If you want to play MW4, PLAY MW4, don't say that this game is worse because it's somewhat different. From what I've heard from other people I have played with, MW4 games devolved into gauss sniper matches where teams sat behind ridges and took pot shots at each other until one team dropped, I wouldn't call that better than MWO.
Avatar image for RocketDwarf
RocketDwarf

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 RocketDwarf
Member since 2013 • 25 Posts

Whats pissing me off right now is that they need so much time to actualy make an official release! Next year? Yeah no thanks games using the engin like crysis 3 will have released and put this game to shame. Wish they would just admit defeat and give the franchise to someone who wants to actually finish it.

I'm not gonna play it anymore the game is very boring and way too slow paced. The balancing is so utterbly bad that I can be in an atlas mecha nd die in like 2 seconds. They are supposed to be balanced to take quite a beating no matter what weapon used at least be able to fire back a few times but no often I think ppl are either griefing or glitching the game, it's unplayable not very fun, and frankly I'm not impressed with the graphics they look horrible! Even the mechs dont really impress me, everything else has some sort of blur effect, particle effects are bad, you walk right through most objects, there is no real strategy involved, the game is simply a bad game, nothing else to say.

The console games make this look like a joke, well ok not a joke but the console games were more fun to play compared to this. This had so much potential but it's clear too me they are a small team working on this. If you go too their forum and read the ask the devs a question, it's mostly them ignoring our questions and just giving the typical *were working on it, or it's something to consider* Most people are rather pissed with the lack of effort, they will answere a question about their favorite whiskey but not about the ecm issue? Their priorities obviously are way different than the true fans. Yes I consider myself a true fan because I still actively play the other games, but this one just doesn't give me the enjoyment the others did.

davidsworld3
Because, OBVIOUSLY, triple A games are built, tested and released over a period of 6 months, right? This game went into development a little over a year ago, that's ALL of what you see in game completely nonexistent before a year ago. And, OBVIOUSLY, all it takes to program new entire, completely stable, features is a few minuets of thought and a weekend of programming by a couple of guys, RIGHT? Also, Atlas' are not I WIN buttons that easily steam-roll entire armies of other mechs, They ARE balanced, it just takes a little bit if skill to use. To say that there is no strategy involved is a MASSIVE misunderstanding, strategy is key to this game and thinking that there is no strategy involved is probably the reason you get killed so often.
Avatar image for RocketDwarf
RocketDwarf

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 RocketDwarf
Member since 2013 • 25 Posts
I am sorry you had a bad experience with the trial mechs, have you tried to customize the mech you bought? The trial mechs are built poorly because they are using loadouts originally created for the hex-based board game this is based off of, and are not suited for a first person mech simulator format. One thing I often see is new players playing in assault class battlemechs, these tend to be somewhat punishing to new players because, as I stated earlier, they are not well built and are no match for their custom counter-parts. To say that because you bought a customizable mech that it should be better than stock configurations is somewhat premature, considering that they also start in stock configurations. How exactly do the loadouts and new-player experience equal gameplay? Gameplay is how the actual mechs handle and how the mechs balance with each other, not how well you did as a rookie first starting out. ALSO. BETA BETA BETA! This game is in open beta and will be released later this year (theoretically) and the development team has stated that the thing that will add more meaning to the game: community warfare, will begin to be added in stages throughout the year. Until then what we will be seeing is the raw basics in gameplay and mech customization, so please, don't actively try to kill a game before it is even released.