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#1 Renevent42
Member since 2010 • 6654 Posts
@Stesilaus said:

Officially, the reason for issuing hollow-point rounds to police officers is that such a round is less likely to penetrate the intended target and hit a hostage or bystander.

That's a pretty damn good reason.

Anyways, this one does indeed look more clear cut than the other case. The one thing I would say is right now the only chain of events we have is from the woman, and the video started *after* he was shot. It def doesn't look good for the cop, though.

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#2 Renevent42
Member since 2010 • 6654 Posts

I would buy/build a brand new computer. With the other ~$2000 I would take the family on a vacation.

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#3  Edited By Renevent42
Member since 2010 • 6654 Posts

@Treflis said:
@Renevent42 said:
@Treflis said:
@Renevent42 said:

No, you took my statements out of context and implied something I never said, and now you are pretending I am saying VR is not sufficient given a wildly different end goal. Wow, great job.

Anyways I think it could be a great training tool, but it has limitations. If you goal is to become a world class competition shooter, then you will need real world training. If your goal is to learn the basic mechanics of how to shoot and operate a weapon, or improve your aim, situation awareness, or many other aspects of shooting VR is more than enough.

When you answer a straight up question on whether 2 months of playing a VR game is enough for me to handle a gun, with "I think you would be good and able to handle a firearm quite well". It's hardly out of context to say that supports a statement that time in VR is more then sufficient.

Furthermore I am not pretending you are saying VR "training" isn't sufficient, believe me I think we all know you find it quite sufficient.

I've basically said as much the entire time, not sure what you are not understanding. If you took 2 months of VR training that is similar to the 2nd video showed (how load, safety features, how to shoot, etc) you could absolutely pick up the same gun and should have no problem being able to handle it mechanically and shoot it with decent accuracy. You won't be a world class shooter, and you will have to make some adjustments for the weight and recoil, but I'd imagine any reasonably intelligent person could manage that. Not sure about you, though, you seem to think this would require much more in depth training for you to be able to figure it out :shrug:

That's cause I understand the difference between a real life firearm and VR Controls. I'm kinda odd like that.

I realize that when you push the button then the weapon goes boom and zombie/Nazi/Russian/Alien/Demon go ouch and die, while if you pull the trigger it goes bang, you feel the weapon jolt back due to the recoil, it might sting a little if you've held it wrong, the chartridge flies out, you'll likely flinch as a result of the sound, muzzle flash, slight heat, the recoil and the feeling of it.

I also realize that another button or simply lowering the weapons means the firearm is automatically reloaded and you can make more baddies go ouch and die in a game, while you'd need to flip the release switch to get the empty magazine to eject, reach for another one, put it in correctly and properly and then pull the lever/handle to reload it in the real life.

Not to mention if you aim it at a friendly then often the crosshair goes green and the weapon refuses to shoot, or it shoots through the friendly without injuring him in a game, while you'd need to eject whatever round you have in the chamber, ensure there isn't a round in the chamber, flip the safety switch, remove your finger from the trigger and never point it at anyone you don't wanna kill in real life.

But hey I guess we're just different and I'm that odd dope.

Yes, you are the odd dope. If you could spend 2 months in VR learning how the gun works mechanically, how to load it, it's safety features, how to aim and shoot it and still walk away not being able to shoot a real gun that would indeed make you a dope. I guess it just seems so much more complicated to you than it really is, sorry to hear that.

Frankly two months is laughable, I think I could have someone do a day or two (maybe 4-8 total hours) training in VR and be able to realistically not only be able to understand how to load/cock/etc the gun, but also be able to shoot decently.

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#4  Edited By Renevent42
Member since 2010 • 6654 Posts

@Treflis said:
@Renevent42 said:
@Treflis said:
@Renevent42 said:

You're a dope. I specifically said flying is far more complicated, therefor requires more than just simulator training. A gun on the other hand? If you went through VR training you could easily be proficient enough with it's safety features, how to load, aim, fire, and clear it. It's not like any of that is so complicated, though maybe it is for a dope like you.

Anyways would you be an expert ready to compete in a shooting competition? Of course not. Would it also not still be helpful to have additional, real life training? Of course it would. Is VR capable of offering practical training on gun use and how to effectively shoot one? Absolutely.

(stop being a dope, seriously)

Well it sure took sarcasm to finally get you to somewhat admit that shooting guns in VR alone isn't sufficient when it comes to Firearms, which you avoided as if it was the black plague and you brushed off as "All you gotta get used to is that recoil". Almost like simply answering " Well you should get instructions and such in real life too and not just rely on VR", was such a hard thing to do.

No, you took my statements out of context and implied something I never said, and now you are pretending I am saying VR is not sufficient given a wildly different end goal. Wow, great job.

Anyways I think it could be a great training tool, but it has limitations. If you goal is to become a world class competition shooter, then you will need real world training. If your goal is to learn the basic mechanics of how to shoot and operate a weapon, or improve your aim, situation awareness, or many other aspects of shooting VR is more than enough.

When you answer a straight up question on whether 2 months of playing a VR game is enough for me to handle a gun, with "I think you would be good and able to handle a firearm quite well". It's hardly out of context to say that supports a statement that time in VR is more then sufficient.

Furthermore I am not pretending you are saying VR "training" isn't sufficient, believe me I think we all know you find it quite sufficient.

I've basically said as much the entire time, not sure what you are not understanding and yes your crappy comments were wildly out of context. If you took 2 months of VR training that is similar to the 2nd video showed (how load, safety features, how to shoot, etc) you could absolutely pick up the same gun and should have no problem being able to handle it mechanically and shoot it with decent accuracy. You won't be a world class shooter, and you will have to make some adjustments for the weight and recoil, but I'd imagine any reasonably intelligent person could manage that. The training you got in VR would be very useful and practical.

Not sure about you, though, you seem to think this would require much more in depth training for you to be able to figure it out...which is strange because shooting and handling a gun is really not that complicated at all :shrug:

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#5  Edited By Renevent42
Member since 2010 • 6654 Posts

@bmanva said:
@Renevent42 said:
@bmanva said:
@Renevent42 said:

I was talking more about pistols, since holding the controller is a lot like holding the grip of a pistol (depending on model) but is accurate enough. At any rate, that doesn't mean at some point we won't have controllers that mimic rifles and things like that, and the technology is the same.

No, youtube videos would not be better. Anything that can be taught in Youtube can be taught in VR but much better. You could have a virtual instructor in VR telling/showing you anything a youtube would show, and also have the ability to aim, hold, shoot, etc in VR.

Airsofts are good ways to train to shoot, though like VR you do miss out on things like recoil.

Even with handguns, you can't get a proper two hands thumbs-overlap grip since vive has controller on each hand. Until those accurate replica controllers are released (or IF they are released), VR makes for a poor training substitute.

Sure, having instruction inside VR might be slightly better but bulk of the training value is derived from the instruction not the VR system. Unlike driving and flight training which is based on reaction of environmental visual and audio cues (when you hit that braking point, or tone engine sound for gear management or tires breaking traction), firearm training is one based on muscle memory, which in turn is primarily tactile feedback instead of visual and audio feedback (what VR is currently capable of augmenting).

Airsoft is better than VR because you get that muscle memory from tactile feedback that's missing in VR. Most trainers would tell you that outside shooting ranges, dry firing exercise is the best training tool you have in your disposal.

Actually you can, you don't have to hold both controllers and I've held one with both hands before. It's clear neither of you really know what you are talking about in regards to the Vive or the controllers.

You also get tactile feedback and muscle memory...like a real gun, you have to hold your wrists straight, line up the sights, and anything else you do with a real gun. The experience is very close, and shooting in VR can def improve your aim and how you shoot.

Airsoft is better, I don't disagree. That said, in VR you can train for more scenarios.

If you are holding one controller, how rack the slide? Operate the safety? The hammer? Press check? Mag release? Mag insert? By pressing buttons? Yeah...

Unless the vive controller is shaped like a gun, no, it's nothing like a real gun for muscle memory. Hell, people discount Glocks simply because amount of retraining required due to minor difference grip angle compared to many other pistols on the market. And you're telling me that something that looks like the vive controller would be conducive to muscle memory training? Please.

You can see all of that stuff in the video and you literally press the buttons exactly where they are on the gun, you even pull back the slide (not a button), and if you were so inclined, you could then put down the one controller and hold the other with two hands for proper shooting. It's not rocket science.

Anyways you basically just contradicted your 2nd point...Glocks do have different grip angles...yet they can of course be used for muscle memory since they are real guns, no? There will obviously be some differences between a Vive controller and certain guns, but you will absolutely be able to build certain muscle memory like pulling it up to sight, holding your wrist straight, aiming down the sights correctly, etc.

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#6  Edited By Renevent42
Member since 2010 • 6654 Posts

@Treflis said:
@Renevent42 said:
@Treflis said:
@Renevent42 said:

You would be quite good, and it would be good training on how to hold and fire a gun. It also is better training accuracy wise that some light gun arcade cabinet. If you can master shooting via sights in VR, those skills will largely transfer over to real shooting. There are some additional things you will have to get used to (recoil), but that's it.

You heard it here first people.

Wanna fly a Boeing 747 and have the lives of 200 people in your hand, dock some hours into a Flight game and take to the wings.

Wanna Drive a car?, no need for a license just put some hours into Gran Turismo, take your dad's car and you're the new Michael Shumaker going down the freeway.

Want a gun?, Put hours into The Brookhaven Experiment and go buy one.

So long as you put some time into the virtual reality, it's sufficient apparantly.

( Seriously, don't. Don't be a numbskull people)

You're a dope. I specifically said flying is far more complicated, therefor requires more than just simulator training. A gun on the other hand? If you went through VR training you could easily be proficient enough with it's safety features, how to load, aim, fire, and clear it. It's not like any of that is so complicated, though maybe it is for a dope like you.

Anyways would you be an expert ready to compete in a shooting competition? Of course not. Would it also not still be helpful to have additional, real life training? Of course it would. Is VR capable of offering practical training on gun use and how to effectively shoot one? Absolutely.

(stop being a dope, seriously)

Well it sure took sarcasm to finally get you to somewhat admit that shooting guns in VR alone isn't sufficient when it comes to Firearms, which you avoided as if it was the black plague and you brushed off as "All you gotta get used to is that recoil". Almost like simply answering " Well you should get instructions and such in real life too and not just rely on VR", was such a hard thing to do.

No, you took my statements out of context and implied something I never said, and now you are pretending I am saying VR is not sufficient given a wildly different end goal. Wow, great job.

Anyways I think it could be a great training tool, but it has limitations. If you goal is to become a world class competition shooter, then you will need real world training. If your goal is to learn the basic mechanics of how to shoot and operate a weapon, or improve your aim, situation awareness, or many other aspects of shooting VR is more than enough.

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#7 Renevent42
Member since 2010 • 6654 Posts

@bmanva said:
@Renevent42 said:
@bmanva said:
@Renevent42 said:
@bmanva said:

Except you're not holding a virtual flight stick or steering wheel, you're holding a real one. Most of the interfaces with racing/flight sims are there in real life, unlike a virtual range where most of the functions are represented by a button or a position in empty space.

VR doesn't account for the physical presence of a gun, therefore someone trained strictly in VR wouldn't anticipate the weight or the length of the weapon nor would know what the proper shooting stance is. I'm willing to bet that someone who watch few manual of arm and shooting videos on youtube would be just as effective if not more than someone trained in VR.

You actually do get a feel for the length of a weapon, VR has depth perception and you can an extremely good idea of size/location/depth/etc. When you hold it, other than the weight it is extremely similar to holding a real pistol in how you move it, distances from your eyes, angles, how it lines up.

On your second point, absolutely not. Watching someone do something and virtually holding that gun, sighting it downrange, having it sway in your hands, and fire it is head and shoulders above watching a video.

Again your VR rifle has no physical presence, so not you don't FEEL the length of the weapon (in fact you don't feel anything other than the controllers). With rifles, you can't shoulder the stock or proper position for your support hand and with pistols you can't practice (or would even know) a proper thumb over grip.

Youtube videos can train you on those things and trainees mimicking those stances would have a better success than someone who learned strictly in a VR environment. Hell someone with an airsoft would be a more capable shooter than the VR person.

I was talking more about pistols, since holding the controller is a lot like holding the grip of a pistol (depending on model) but is accurate enough. At any rate, that doesn't mean at some point we won't have controllers that mimic rifles and things like that, and the technology is the same.

No, youtube videos would not be better. Anything that can be taught in Youtube can be taught in VR but much better. You could have a virtual instructor in VR telling/showing you anything a youtube would show, and also have the ability to aim, hold, shoot, etc in VR.

Airsofts are good ways to train to shoot, though like VR you do miss out on things like recoil.

Even with handguns, you can't get a proper two hands thumbs-overlap grip since vive has controller on each hand. Until those accurate replica controllers are released (or IF they are released), VR makes for a poor training substitute.

Sure, having instruction inside VR might be slightly better but bulk of the training value is derived from the instruction not the VR system. Unlike driving and flight training which is based on reaction of environmental visual and audio cues (when you hit that braking point, or tone engine sound for gear management or tires breaking traction), firearm training is one based on muscle memory, which in turn is primarily tactile feedback instead of visual and audio feedback (what VR is currently capable of augmenting).

Airsoft is better than VR because you get that muscle memory from tactile feedback that's missing in VR. Most trainers would tell you that outside shooting ranges, dry firing exercise is the best training tool you have in your disposal.

Actually you can, you don't have to hold both controllers and I've held one with both hands before. It's clear neither of you really know what you are talking about in regards to the Vive or the controllers.

You also get tactile feedback and muscle memory...like a real gun, you have to hold your wrists straight, line up the sights, and anything else you do with a real gun. The experience is very close, and shooting in VR can def improve your aim and how you shoot.

Airsoft is better, I don't disagree. That said, in VR you can train for more scenarios.

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#8  Edited By Renevent42
Member since 2010 • 6654 Posts

@Treflis said:
@Renevent42 said:
@Treflis said:
@Renevent42 said:

Flying an airplane is certainly more complicated than shooting a gun. The reality is, it's still valid and useful training. You can get extremely useful and practical training shooting a gun in VR, that's the reality here. Disagree all you want.

My disagreement is with your notion that using a firearm in Virtual Reality is sufficient "training" to handle one in real life. At no point did you say that I'd of course need to take a safety course and additional instructions in real life if I got a handgun after just playing The Brookhaven Experiment for two months. Rather you said that I'd be quite good at using a handgun.

Something I'd be willing to bet the overall majority of gun owners on this site would disagree with and call me stupid for not taking had I posed them the same question.

You would be quite good, and it would be good training on how to hold and fire a gun. It also is better training accuracy wise that some light gun arcade cabinet. If you can master shooting via sights in VR, those skills will largely transfer over to real shooting. There are some additional things you will have to get used to (recoil), but that's it.

You heard it here first people.

Wanna fly a Boeing 747 and have the lives of 200 people in your hand, dock some hours into a Flight game and take to the wings.

Wanna Drive a car?, no need for a license just put some hours into Gran Turismo, take your dad's car and you're the new Michael Shumaker going down the freeway.

Want a gun?, Put hours into The Brookhaven Experiment and go buy one.

So long as you put some time into the virtual reality, it's sufficient apparantly.

( Seriously, don't. Don't be a numbskull people)

You're a dope. I specifically said flying is far more complicated, therefor requires more than just simulator training. A gun on the other hand? If you went through VR training you could easily be proficient enough with it's safety features, how to load, aim, fire, and clear it. It's not like any of that is so complicated, though maybe it is for a dope like you.

With VR training would you be an expert ready to compete in a shooting competition? Of course not. Would it also not still be helpful to have additional, real life training? Of course it would. Is VR capable of offering practical training on gun use and how to effectively shoot one? Absolutely.

(stop being a dope, seriously)

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#9  Edited By Renevent42
Member since 2010 • 6654 Posts

@bmanva said:
@Renevent42 said:
@bmanva said:
@Renevent42 said:

It's exactly the same as driving simulators. You are virtually holding the weapon, you can see it, move it as naturally as you could a hand gun, you can (as shown) get all the training in it's operation from safety features, aiming, loading, cocking, etc. Every function of a gun (sans recoil) can be accurately portrayed in VR.

Playing that game, you could absolutely go pickup a real gun and know how it functions and how to shoot it with a good degree of accuracy.

Except you're not holding a virtual flight stick or steering wheel, you're holding a real one. Most of the interfaces with racing/flight sims are there in real life, unlike a virtual range where most of the functions are represented by a button or a position in empty space.

VR doesn't account for the physical presence of a gun, therefore someone trained strictly in VR wouldn't anticipate the weight or the length of the weapon nor would know what the proper shooting stance is. I'm willing to bet that someone who watch few manual of arm and shooting videos on youtube would be just as effective if not more than someone trained in VR.

You actually do get a feel for the length of a weapon, VR has depth perception and you can an extremely good idea of size/location/depth/etc. When you hold it, other than the weight it is extremely similar to holding a real pistol in how you move it, distances from your eyes, angles, how it lines up.

On your second point, absolutely not. Watching someone do something and virtually holding that gun, sighting it downrange, having it sway in your hands, and fire it is head and shoulders above watching a video.

Again your VR rifle has no physical presence, so not you don't FEEL the length of the weapon (in fact you don't feel anything other than the controllers). With rifles, you can't shoulder the stock or proper position for your support hand and with pistols you can't practice (or would even know) a proper thumb over grip.

Youtube videos can train you on those things and trainees mimicking those stances would have a better success than someone who learned strictly in a VR environment. Hell someone with an airsoft would be a more capable shooter than the VR person.

I was talking more about pistols, since holding the controller is a lot like holding the grip of a pistol (depending on model) but is accurate enough. At any rate, that doesn't mean at some point we won't have controllers that mimic rifles and things like that, and the technology is the same.

No, youtube videos would not be better. Anything that can be taught in Youtube can be taught in VR but much better. You could have a virtual instructor in VR telling/showing you anything a youtube would show, and also have the ability to aim, hold, shoot, etc in VR.

Airsofts are good ways to train to shoot, though like VR you do miss out on things like recoil.

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#10 Renevent42
Member since 2010 • 6654 Posts

@Treflis said:
@Renevent42 said:
@Treflis said:
@Renevent42 said:
@Treflis said:

Well that kinda confirms my point, It's one thing to fire a weapon ingame but something entirely different to do so in Real Life. Just like it's one thing to use the wheel controller in a racing game but something entirely different to actually drive a car. Or a joystick in a flight game and flying a Boeing 747.

Sure you might have some knowledge of it, but it's not exactly training. I wouldn't want someone who's only played Gran Turismo to jump into a car and head down the road. Or have a Pilot flying the plane I'm in when the only "training" he or she has is from Wings of Prey.

It's not, and funny enough they use flight simulators to train pilots lol.

They do, but they also have extensive flights with the instructor cause using a simulator isn't sufficient.

Flying an airplane is certainly more complicated than shooting a gun. The reality is, it's still valid and useful training. You can get extremely useful and practical training shooting a gun in VR, that's the reality here. Disagree all you want.

My disagreement is with your notion that using a firearm in Virtual Reality is sufficient "training" to handle one in real life. At no point did you say that I'd of course need to take a safety course and additional instructions in real life if I got a handgun after just playing The Brookhaven Experiment for two months. Rather you said that I'd be quite good at using a handgun.

Something I'd be willing to bet the overall majority of gun owners on this site would disagree with and call me stupid for not taking had I posed them the same question.

You would be quite good, and it would be good training on how to hold and fire a gun. It also is better training accuracy wise that some light gun arcade cabinet. If you can master shooting via sights in VR, those skills will largely transfer over to real shooting. There are some additional things you will have to get used to (recoil), but that's it.