@Renevent42 said:
@Treflis said:
@Renevent42 said:
No, you took my statements out of context and implied something I never said, and now you are pretending I am saying VR is not sufficient given a wildly different end goal. Wow, great job.
Anyways I think it could be a great training tool, but it has limitations. If you goal is to become a world class competition shooter, then you will need real world training. If your goal is to learn the basic mechanics of how to shoot and operate a weapon, or improve your aim, situation awareness, or many other aspects of shooting VR is more than enough.
When you answer a straight up question on whether 2 months of playing a VR game is enough for me to handle a gun, with "I think you would be good and able to handle a firearm quite well". It's hardly out of context to say that supports a statement that time in VR is more then sufficient.
Furthermore I am not pretending you are saying VR "training" isn't sufficient, believe me I think we all know you find it quite sufficient.
I've basically said as much the entire time, not sure what you are not understanding. If you took 2 months of VR training that is similar to the 2nd video showed (how load, safety features, how to shoot, etc) you could absolutely pick up the same gun and should have no problem being able to handle it mechanically and shoot it with decent accuracy. You won't be a world class shooter, and you will have to make some adjustments for the weight and recoil, but I'd imagine any reasonably intelligent person could manage that. Not sure about you, though, you seem to think this would require much more in depth training for you to be able to figure it out :shrug:
That's cause I understand the difference between a real life firearm and VR Controls. I'm kinda odd like that.
I realize that when you push the button then the weapon goes boom and zombie/Nazi/Russian/Alien/Demon go ouch and die, while if you pull the trigger it goes bang, you feel the weapon jolt back due to the recoil, it might sting a little if you've held it wrong, the chartridge flies out, you'll likely flinch as a result of the sound, muzzle flash, slight heat, the recoil and the feeling of it.
I also realize that another button or simply lowering the weapons means the firearm is automatically reloaded and you can make more baddies go ouch and die in a game, while you'd need to flip the release switch to get the empty magazine to eject, reach for another one, put it in correctly and properly and then pull the lever/handle to reload it in the real life.
Not to mention if you aim it at a friendly then often the crosshair goes green and the weapon refuses to shoot, or it shoots through the friendly without injuring him in a game, while you'd need to eject whatever round you have in the chamber, ensure there isn't a round in the chamber, flip the safety switch, remove your finger from the trigger and never point it at anyone you don't wanna kill in real life.
But hey I guess we're just different and I'm that odd dope.
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