[QUOTE="InsaneBasura"][QUOTE="3picuri3"]
yeah thanks, dragon lair did this perfect years ago - i don't think it translates to this gen at all. there's a reason FMV games failed in the 80s / 90s.
3picuri3
Argh and sigh. All I can say is that Quantic Dream and Sony need to start working on their PR communication. Apparently people get stuck on the "we're focusing a lot on the story" part and draw the conclusion that this means there won't be any gameplay. It will feature QTE's, it won't be one. Again I advise you folk to download the demo for Fahrenheit.
And regarding the QTE's, it's not "OMG PRESS THIS BUTTON THAT'S DISTRACTING YOU FROM THE REASON WHY WE'RE THROWING THIS BUTTON IN YOUR FACE IN THE FIRST PLACE OR DIE!!!" I'm not completely sure of how failure works, but I know that it doesn't necessarily mean death or that you have to start over. In the demonstration the player messes up when running down the stairs and makes a booboo with face unto floor, gets bruised, gets up and gets going.
A minor major improvement is that the button prompts are attached to objects within the game world, so you will actually be looking at the action as it unfolds rather than staring at brightly colored buttons popping up in the middle of the screen.
They'll be more interactive in the sense that you'll get to choose where to go. Apparently you'll be able to run around the entire house in the demonstration at will, with various crap to interact with. This is presumably how you'll get to find the gun, and shoot the dude in his stupid face. And yeah, you can fail so the guy kills you instead and the story goes on. So possible storybending during these things, no linear, no no.
it's still in essence an FMV, or interactive movie - which I cannot stand. this genre died for PC for good reason many years ago - curse Sony & Quantic Dream for their necromantic ways. it's basically a cheap way to make a game with great visuals - which I'm sure what Sony's strategy and idea. the less complex the game is, and the more predetermined / scripted the events are the easier it is to code an engine that can make more use of horsepower for visuals. i'm positive this is why the game is being made.. to try to falsely showcase the PS3. seems to have been Sonys strategy leading up to now, why stop. and - i'm not saying the PS3 ISNT powerful, i'm just saying it's not as good as any of the target renders Sony hyped through the roof (see killzone2, motorstorm, etc). anyways, that aside it's a dead genre to me. no great story will make that change. Fahrenheit is an amazing game , they already said they removed the "fantasy" stuff from Fahrenheit to Heavy Rain(most people didnt like it in Fahrenheit) , i dont care what everibody else thinks about the adventure genre being dead, but i enjoyed Fahrenheit(beat it about 15 times) and will most certainly enjoy this game, i am certain although that most of the people that hype its graphics wont even buy it , they just want ammo for the fanboy war.
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