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Ratatoskr321

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Edited By Ratatoskr321

Yeah... I wouldn't pay even close to that for only a couple seconds difference on load times.

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Ratatoskr321

102

Forum Posts

0

Wiki Points

14

Followers

Reviews: 1

User Lists: 0

Edited By Ratatoskr321

Anyone who says that video games are not proper narratives because they do not match with the typical ideas of narratives are completely showing their own inability to adapt to a shifting world. They say, with no subtlety at all, that narratives are solely locked in the realm of literature, film and plays and nothing can ever change that. Just look at Role-Playing Games. I sincerely doubt people play games like Final Fantasy or KOTOR entirely for the gameplay. Without the stories, those games are nothing. I, personally, find the most enjoyment from the stories in games. I often feel what my characters are feeling. An example of this is when I played Infinite Undiscovery, there comes a point where you must rush to a town to help the people there. There's no set time limit in the game yet I felt compelled to drop everything I was doing and run to the town. Stories are the future of gaming and developers need to see this. I am sick of playing games that tack on worthless storylines to give mild context to why I'm shooting up a city. I want to feel tied to my main character. I want his/her success to be my success not only because I won a level but because I helped save that city or disarmed that bomb.