RAMUHAS's forum posts

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RAMUHAS

Tells you how amazing FROM Soft is when a score of 9/10 comes off as "lower than expected".

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RAMUHAS

@abHS4L88@RAMUHAS

I see your point. Personally I can forgive flawed game-play if the game keeps my head busy with entertaining narrative, but rarely the other way around. To tell the truth I haven't played this installment of Zelda myself, but had someone else play and tell me about it, I wasn't particularly impressed. Now, I played and beat the original NES Zelda, Ocarina of Time, Majora's Mask and Skyward Sword and didn't like any of them. Moreover, I couldn't really see anything particularly different game-play wise except for a few gimmicks between OoT and SS, and I find it hard to believe that this installment is so much radically different. Incidentally, I don't really have the time to play the same game multiple times or online with so many new ones coming out all the time so replay value hardly factors in my personal enjoyment. However, while I see that Zelda can be a fun game, I still find it disheartening that a game without an either mind-blowing narrative or groundbreaking game-play is regarded as the best.

Bioshock had a fine story and an amazing world so I could forgive its slightly repetitive shooting game-play. GTAV and The Last of Us captivated me with interesting plot and had adequate if not particularly groundbreaking game-play. Gone Home and Stanley's Parable attempted something new in a successful way. While I wouldn't call any of them masterpieces, all of them combined good narrative and adequate game-play to give you a unique experience. Link Between Worlds, from what I gather, offers a few innovative gimmicks, but otherwise makes you walk through the same generic story in a true yet tried fashion. Unless this game is somehow not even reminiscent of other games in the series which is more or less a contradictory statement, I don't see how it is fit to be ranked as the best.

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RAMUHAS

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Though I agree with a lot of your points I find your definition of "a good story" and "innovation" perplexing. Now, I haven't played this particular installment of Zelda, but I did successfully beat the original NES Zelda, Ocarina of Time, Majora's Mask and Skyward Sword. Nonetheless, despite there being supposedly over a decade of progress in the gaming industry between them I found all four games nearly identical (well maybe not the original, but the other three definitely). I don't see how one can call the few new gimmicks those games attempt actual innovation, fusing with walls in this instance, when the majority of the game plays exactly the same.


I don't know about this particular installment, but the narrative of Zelda games I played usually fails from the getgo when it puts you into a world that is not consistent with the laws of logic. There are usually very few people you can find in the whole world and most of their dialogue appears to be constricted to giving you tips or exposition to some fairy-tale like set piece that feels forcefully inserted into the narrative only because the creators thought it was cool. You never know how the human encampments function or if there is any political or religious body that governs them. There is no backstory to most of the ruins you explore. The creatures that inhabit the world appear to be completely random and you hardly ever learn their culture or hierarchical position in the lands. In the end it falls down to a mute kid with a sword to save the world from a vague evil threat by visiting random dungeons and collecting random items which, eventually, somehow lead him to his goal. I'm sorry, but I just can't see a good story here.

One of my definitions of a good story would be clever social commentary a la Persona games and this year's Stanley's Parable, or even Bioshock: Infinite and GTAV if you bother to look. Another would be the emotional impact this particular story gives you, good examples would be character development based JRPGs like Shadow Hearts, Odin Sphere or, again, Persona games. The third story I could potentially see as good is the type that is told through the meticulous detail to the setting, be it the dungeon design or item descriptions which hint to some grand tale you are never told through actual narrative. Dark Souls would be a prime example of such a game. If Zelda is any, it's the third type, but whenever I try to treat it more seriously I just eventually find myself abashed by the lack of consistency between the places you are forced to explore and civilizations you meet.

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RAMUHAS

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It's just that this year we actually had games which tried to offer novel concepts and genuinely challenged one's mind regarding real world problems. Yet, Zelda, being a rehash of old ideas and a failure of consistent, much less challenging, narrative supposedly represents the pinnacle of the whole 2013? It might be an entertaining experience if you are into that kind of thing, but the most distinguished one? Really?

What incentive does it give for new creators to try new ideas or start new IPs if rehashes are not only more popular, but also get better critical acclaim? The only worse choice for the game of the year I can think of is Call of Duty: Ghosts. Though the new Mario game would be almost as bad.


It's like Harry Potter getting an award of the best book of all time for being fun for all family despite Dostoevsky's, Kafka's and Orwell's works being on the same list.

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RAMUHAS

Bioshock: Infinite, The Last of Us, Grand Theft Auto V.... and Zelda gets it? Well, I guess it at least accurately represents that most gamer mentality is stuck at twelve year old level.

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RAMUHAS

Hmm, what happens if the game is released at December 29? Is it automatically disqualified from becoming a GOTY?

Also, did the "best of genre" and user goty vote go away or something? There is little fun watching best of platform with almost the same multi-platform lineup every time.


Incidentally, 8th gen seems to have failed with no notable exclusives at all, heh.

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RAMUHAS

This game is the pinnacle of survival horror genre... things only went downhill from here. Now we are stuck with stuff like RE6. :(

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