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@Deedubau: I recommend all the Souls games -- same design philosophy, same teams.
This is fine.
@aross2004: Yeah, it's going to be difficult to avoid playing these two again.
This won't be a popular opinion, but I love both of these, and simply never cared enough about Nier:Automata to finish it. No contest IMO.
@lexruthless: Agreed. This is worse than never having any accrued gear/progress. It's the opposite of rewarding players for continuing to play your game instead of the thousands of other choices.
Best way to play this is like most games: All at once, SOLO, over the course of a few weeks. Coming back in later is annoying due to some of the idiotic mechanics, and Co-op, despite being exactly what we fans asked for, is still hilariously broken. No one feels like they're getting a good deal.
Oof... it's polished and "works," but even after 2 hours I don't know who this is for.
1. Too slow and dumbed down to satisfy those who like melee-combo games (Souls, Ninja Gaiden, Bayonetta. This includes me.)
2. Not "big and splashy" enough to pull away Overwatch players, but this is obviously the "vibe" they specifically targeted. I found OW way too simple and easy, but had fun from time to time. This is not as fun.
3. Not varied enough to pull away Smite fans, but the actual playstyle feels very much like this... minus creeps and strategy. This game has almost no strategy whatsoever.
It's early, but I don't see the pull.
Harley Quinn: Marketing Team gets a Mulligan
@srfilk86: I was up-to-date on all the novels that had been translated at the time, and they fit together perfectly.
One of the all-time greatest games, and I've been gaming since gaming's inception.
I'm sure to replay it all again, but 300+ hours on the highest difficulty is a HUGE chunk of time to consider...
Use your keyboard!
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