Pitthepunisher's forum posts

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Pitthepunisher

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#1 Pitthepunisher
Member since 2008 • 152 Posts

The reason that a cure would have been so important is that the infected don't live forever; the spores are realeased from them when they are close to death.  By being immune, the infected would slowly die off

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Pitthepunisher

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#2 Pitthepunisher
Member since 2008 • 152 Posts

The ending is so powerful since there is no moral right and wrong. 

 

Is Joel being selfish, or is he putting the girl first?

Is one life worth the possibility of saving thousands?

Does the fact that a cure isn't guarenteed change that?

 

Those questions don't have a right and wrong answer; this is not a good vs evil or right vs wrong decision, it is a decision that reflects on the moral conscience of the characters, and those of the gamer.

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Pitthepunisher

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#3 Pitthepunisher
Member since 2008 • 152 Posts
Would you be ok with a sequel from the early days of the outbreak and progress 20 years in which you're just a soldier and maybe you find the soldier in the Prologue to inter link the stories and you'll be sent out to clear out infected, hunters and fireflies. carlosAVC
I would think that a new character after the outbreak would be a good sequel/prequel to the last of us. Focus on society falling into ruin: they could focus more on a city and how the order faded away.
naw ellie and joel is what sold the whole thing without them no thx ccgod
Naughty dog can do an amazing storyline without ellie and joel.
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Pitthepunisher

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#4 Pitthepunisher
Member since 2008 • 152 Posts

It does it in moments where it is a struggle, which i felt really added to the immersion.  There weren't moments where it was just thrown in to be there; they did a good job finding the spots where it should be used.

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Pitthepunisher

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#5 Pitthepunisher
Member since 2008 • 152 Posts

With a 40 hr playthrough, it makes it really hard to achieve all the little things that these games do.  Games that focus on story often either have multiple stories, or shorter ones.  Making the game longer would have lowered the quality of the rest of the game, and would you rather play 15 hours of an amazing game or 40 hours of a good game?

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Pitthepunisher

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#6 Pitthepunisher
Member since 2008 • 152 Posts

Don't know what you mean by environmental puzzles. I only remember 1 in the entire campaign, and it was easily figured out in seconds. This game is about the story and characters. There's no boss fights or set pieces like in Uncharted. I think it's mainly about Joel's emotional evolution through the game.

I felt the game worked in spades. I cared about those characters, and while I didn't always agree with them, I understood them and the choices they made.

Top 10 this gen, IMHO.

DaRq_MiNoS
I agree, but there were a couple of bosses, just not the typical boss fights.
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Pitthepunisher

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#7 Pitthepunisher
Member since 2008 • 152 Posts

Don't know what you mean by environmental puzzles. I only remember 1 in the entire campaign, and it was easily figured out in seconds. This game is about the story and characters. There's no boss fights or set pieces like in Uncharted. I think it's mainly about Joel's emotional evolution through the game.

I felt the game worked in spades. I cared about those characters, and while I didn't always agree with them, I understood them and the choices they made.

Top 10 this gen, IMHO.

DaRq_MiNoS
I agree, but there were a couple of bosses, just not the typical boss fights.
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Pitthepunisher

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#8 Pitthepunisher
Member since 2008 • 152 Posts

They created an ending within the moral ambiguity of the situation.  Is one life worth potentially saving humanity?  Is Joel being selfish by saving her, or are the fireflies being selfish by killing her for a potential cure?  Is Joel doing the right thing hiding the reality of the situation from Ellie, or is he making a decision that Ellie should have made?  The ending is so stunning because there is no right answer to any of the questions.  This isn't an ending that excites you and makes you happy; it is an ending that makes you speechless over what happens.  And that speechlessness doesn't go away with time because I still don't know if Joel did the right thing.

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Pitthepunisher

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#9 Pitthepunisher
Member since 2008 • 152 Posts

This is why you don't just look at one site for how good a game is.  The 8.0 that Gamespot gave it is the lowest major score given to it; this doesn't mean that it is a horrible review, but that this opinion is an outlier.  You can probably find lower scores on other sites for the other games that you listed.

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Pitthepunisher

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#10 Pitthepunisher
Member since 2008 • 152 Posts

Completely agree.  Don't get me wrong--the infected sections are fun, but they don't have the same level of pure awesomeness that the human stages has.  The one-hit deaths can get really annoying--especially early in the game before you can counter and in spots where you have to fight them (runners alert them).  In comparison, the human stages has the best combat system in any game that I have ever played--and I typically enjoy first-person games.

 

I also don't think that it is even that necessary from the story.  If the infection was just another ordinary pandemic, chaos would still break loose, and we would end up getting a more in-depth view over the man vs man element.

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