Having played it in Leipzig, I'm not convinced that there is anything more than minor tweaks, the reinstatement of features that were already available in previous iterations of the game, and a lack of fixes to issues such as AI overloading and "auto-tackling." And with the Master League virtually the same as before, I have no interest in bothering with Minanda and his group of inepts for the, like, hundredth year in a row. That said, there's still dev time left, so fingers crossed.
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I landed in Tokyo yesterday (Tuesday), but after a 22-hour journey, didn't feel up to much, so I hung out in the hotel and got a decent night's sleep. Here's a view from the hotel window at night:
But today was a different matter, and I joined some of the other guys for a trip out and about in Tokyo. We went down to Harajuku, a place not to dissimilar to somewhere like Soho or Camden in London, and took in a few sights. Homer and Takeshi were doing some filming, so we helped out a bit, as well as managing a bit of shopping.
It was pretty hot, though not as humid as it usually is. As well as shops and culture we also got a good impression of the bustle of Japanese city life. Among it all sat a place of tranquility--a quiet garden.
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One of the other things that struck me--apart from knowing what absolutely nothing means, anywhere--was the sheer number and variety of dispensing machines. They're everywhere, and they sell almost everything, it's pretty bizarre.
All in all, I'm pretty glad we had Takeshi along, because as well as being a cameraman-extraordinaire, he's also fluent in speaking and reading Japanese. That was a lifesaver not just for the train system, but also the lunch menu...
So far there's not been much on the ground in terms of video games, but we can't wait for the action to get underway properly. There'll be more tomorrow, before the craziness starts in earnest on Friday.
So as the sun set on LA and Tuesday at E3, not many people actually noticed, because it's impossible to tell from inside whether or not it's night or day. It leads me to wonder if it's possible to work all through the night without realising it if you were deprived of a clock. But I digress.
Today saw the other 'big 2' show the world what they're doing right now (and for the next year or so) and it basically completed the picture that Sony began yesterday. Taking advantage of a mild evening, and a few spare moments, I popped out to record my impressions of the day's news.
At this point it's difficult on the whole to make any far-reaching predictions. Let's face it, videos of games are all well and good, but you can't take anything seriously until you gets your hands dirty. For some of the titles we're really looking forward to it'll be a while before anything's playable, but there'll be so much that is - like a sensory avalanche (and that's just the environment). Still, you can't help but be excited about it all.