Old Friends, from the Transistor soundtrack.
PAJ89's forum posts
Hmmm... I bought Sacred Stones new, but got the original used. That may be it! I also recall that after I beat SS my brother's characters started moving faster. I tried holding select while moving, but that didn't seem to help. Do you know is there's any way to reset the speed?
I remember that bothering me as well, zipping along a bit too fast. I think if you hold down A (or which ever button acts as confirm) for any fraction of time, they skip ahead. Try tapping the confirm button and see if it makes a difference. And I don't think there was any way to edit that. It can be helpful in speeding along proceedings (especially if you're retrying a map), but I don't think there was anyway to stop it.
Punch Out!! Isn't exactly a deep game, yeah it was awesome back in the day but if they keep it at its simplest form (which they should), then I think WiiWare would probably suit it rather than a $50.00 retail release.
I'm inclined to agree. For me, the appeal for Punch Out!! is its simplicity, which would probably set it up well as a WiiWare title. I wouldn't mind it being a regular retail game if the price comes down a bit.
[QUOTE="PAJ89"]I think they were around before Shenmue (in an animated-looking game whose name escapes me, Dragon something?), but that's where I first saw them. I think they're great. In the Shenmue games, it kept you on your toes during cut-scenes and had some place in combat (Shenmue had plenty of QTE combat scenes, Shenmue II had a couple of fights that involved you doing a QTE to avoid an attack). I don't know if the Metal Gear faithful would welcome such a change to their cut-scenes, but it's great that more and more games have began to use them.gamingqueen
Also rythemic games like rappa the prappa and older DDR.
Metal gear's cut-scenes were somehow interactive because you could change the view and such.
True about Metal Gear, and Assassin's Creed did something similar with the memory glitches. Can't speak for Parrapa the Rappa (sp?) or DDR since I never played them, but I thought they were more in the mold of Guitar Hero (as in matching scrolling notes)?