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Overlord93

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#1 Overlord93
Member since 2007 • 12602 Posts

I can't even think of anything witty to say

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#2 Overlord93
Member since 2007 • 12602 Posts

Congratulations

I touched the gumballs

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#3 Overlord93
Member since 2007 • 12602 Posts

The sort of adverts shown are a good display of the type of people who don't use adblock. It's almost impossible to use the internet without it these days. I was on a friend's computer the other day and had to use internet explorer. I felt physically ill.

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#5  Edited By Overlord93
Member since 2007 • 12602 Posts
@AveryMarx said:

Oh and Hello all :)

Hey there. Good to have you back.

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#6 Overlord93
Member since 2007 • 12602 Posts

On launch DLC and aggressive microtransaction policies have ruined too many games to list.

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#7 Overlord93
Member since 2007 • 12602 Posts

@IndianaPwns39 said:

@Overlord93 said:

@IndianaPwns39 said:

The way you described the point system contradicts their entire reasoning behind the bots, so it continues to sound like an unbalanced mess. You're just going to get skilled players racking up an insane amount of bot kills while the less skilled guys run around and get dominated.

My point about it's existence is that the guys at Respawn made it very clear there wasn't going to be a story driven single player mode and that had a lot to do with very few people playing the CoD campaigns. That's fine, but then they create a mode meant to mimic everything a single player campaign does but with forced multiplayer? My point being, why create something to appeal to fans you already abandoned.

It's an additional game mode, no shit, and again, as an added bonus to the traditional modes it's a welcome addition. However, I don't understand why you'd straight up say "no single player, no one played it" and then go "but here's a multiplayer only mode that has campaign stuff" instead of just removing that element and adding in an actual campaign. I'm not at all against multiplayer only games, for the record, I just think it's weird to completely drop campaign and then include a mode meant to appeal to those fans. Even though those people won't want the competitive and the competitive crowd won't likely be interested with the bot filled bullshit.

So basically you're saying 'skilled players win, bad players get beaten'? I don't really understand how that's unbalanced.

They dropped singlplayer because it wasn't worth the time and resources. The company is called RESPAWN after all, and is a small team, it's fairly obvious they want to dedicate themselves to multiplayer. They never abandoned the idea of lore and story, they wanted to include it in a way that would have greater longevity.

Haha, no, what I'm saying is that they say they added bots to help empower less skilled players but it'll just be another tool to aid the already skilled players. It sounds unbalanced in the sense that'll it'll be a chaotic mess of ideas crammed into a single mode, not that better players will obviously take home more wins.

And that's the thing, they drop single player but then include all the single player elements into a multiplayer mode. All I'm saying, is why not just remove the player controlled opponents and include that lore and story into a single player? The work is already done, there's just multiplayer crammed in there. I'm all for multiplayer and single player being blended (Dark Souls is one of my favorite games) but why not just drop the other 5 players and let someone who wants to play it at their own pace do so? It sounds like the bulk of the work is already done.

I'm interested to see how in depth the story elements will be. Will it just be a lazy, crappy story told amid glorified deathmatch modes or will it be something interesting? The way these ideas will be executed are the only reason I'm still interesting in this game, even if my current opinion is negative.

It wont be. They can't make it into a standalone campaign because it is nothing like one. It's just a different gamemode.

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#8  Edited By Overlord93
Member since 2007 • 12602 Posts

@IndianaPwns39 said:

The way you described the point system contradicts their entire reasoning behind the bots, so it continues to sound like an unbalanced mess. You're just going to get skilled players racking up an insane amount of bot kills while the less skilled guys run around and get dominated.

My point about it's existence is that the guys at Respawn made it very clear there wasn't going to be a story driven single player mode and that had a lot to do with very few people playing the CoD campaigns. That's fine, but then they create a mode meant to mimic everything a single player campaign does but with forced multiplayer? My point being, why create something to appeal to fans you already abandoned.

It's an additional game mode, no shit, and again, as an added bonus to the traditional modes it's a welcome addition. However, I don't understand why you'd straight up say "no single player, no one played it" and then go "but here's a multiplayer only mode that has campaign stuff" instead of just removing that element and adding in an actual campaign. I'm not at all against multiplayer only games, for the record, I just think it's weird to completely drop campaign and then include a mode meant to appeal to those fans. Even though those people won't want the competitive and the competitive crowd won't likely be interested with the bot filled bullshit.

So basically you're saying 'skilled players win, bad players get beaten'? I don't really understand how that's unbalanced.

They dropped singlplayer because it wasn't worth the time and resources. The company is called RESPAWN after all, and is a small team, it's fairly obvious they want to dedicate themselves to multiplayer. They never abandoned the idea of lore and story, they wanted to include it in a way that would have greater longevity.

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#9  Edited By Overlord93
Member since 2007 • 12602 Posts
@IndianaPwns39 said:

@Overlord93 said:

There's campaign multiplayer, which has storyline elements. As well as standard gamemodes for people who get their panties in a bunch over something different. It's a pretty simple concept to grasp. Compare it to gold rush in bad company. It's like multiplayer, but there's a little bit of story there and a few cinematic elements and map progression.

I understand how it works, I don't grasp the logic behind the reasoning for its existence. If it was an added bonus, cool, but I don't necessarily get why'd you'd go the multiplayer only route and then shoehorn singleplayer elements in under the guise of "balancing".

Especially since, in this case, it sounds like it's just going to unbalance the game if anything else. Adding in cannon fodder bots so the newbies can get some killstreaks is fine, but those bots are still there for the skilled players and making them more powerful is just going to ruin the fun for those wanting a single player experience. My friends and I played Black Ops II with half people, half bots, and all that'd happen is the skilled players would sit back, kill the brain dead AI, and dominate the other team with killstreaks.

Of course, it could be all exceptional and executed extremely well, but right now it sounds like a clusterfuck of bad design decisions. Reading it sounds like they're throwing everything into the pot and hoping for the best, and I hope I'm wrong because the game looks cool.

There are no killstreaks. They have explicitly stated they didn't like the way killstreaks made call of duty so defensive. You get a titan once every two minutes, accumulating points speeds up that timer. An AI kill is worth 25 points. A player kill or titan destroyed is worth 500. You have to kill every bot on the enemy team twice over to get the same amount of points as killing 1 player. So sitting back and hiding in a corner is doing nothing more than wasting your own time. The fastest way to get a titan is to push.

The AI aren't immitating players, they are completely separate, unlike the bots in a game like black ops, which are AI controlled players.

The reasoning for it's existance? It's called a game mode. Sometimes multiplayer games have more than just TDM and domination.

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#10  Edited By Overlord93
Member since 2007 • 12602 Posts
@IndianaPwns39 said:

@Shame-usBlackley said:

@CarnageHeart said:

Respawn has confirmed that the AI in Titanfall are there as cannon fodder who will allow everyone of every skill level to feel capable and build up their killstreaks.

Sounds terrible to me, but I've never been a fan of killstreaks (well, rewards for killstreaks, which I feel cements dominance) so I'm not the target audience. It will be interesting to see how the CoD crowd (among them Solid and Dvader) likes it.

http://www.polygon.com/2014/1/9/5292474/titanfall-maps-can-be-packed-with-nearly-50-combatants-including-ai

They're meant to serve several different functions. On one level, the AI characters are there as fodder for players who simply aren't good enough to kill other player-controlled characters. They also serve as an easier way to load up on the experience needed to call in a Titan. And they're meant to provide a sort of backstory and narrative to a game lacking any sort of single-player element.

Essentially, they're there so everyone has a chance to feel like a hero, no matter how good or bad they are.

Wow, that sounds like really shitty logic. So it's an online only shooter, with only a few online players?I still think it's funny that the press was so busy fellating Respawn that they never stopped to get any details on the game before hyping the shit out of it and now they all look stupid because the game is completely different from how they'd been hyping it to be.

I don't necessarily get their logic behind this. So they're adding bots for a story, because there isn't one, and for players bad at multiplayer because there's no single player? Why not just make a single player then instead of just forcing it into the multiplayer? I'm genuinely confused.

There's campaign multiplayer, which has storyline elements. As well as standard gamemodes for people who get their panties in a bunch over something different. It's a pretty simple concept to grasp. Compare it to gold rush in bad company. It's like multiplayer, but there's a little bit of story there and a few cinematic elements and map progression.