Nonstop-Madness' forum posts

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#1 Nonstop-Madness
Member since 2008 • 12303 Posts

We're long past the phase where devs *need* mid gen or next gen hardware.

That being said, better hardware could make it easier to "brute force" things. It should also help them prepare for actual next gen hardware and start using more ray tracing etc.

---

Re: gamers: some folks just want better performance.

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#2 Nonstop-Madness
Member since 2008 • 12303 Posts

@davillain:

A GaaS game can still have a single player component. And traditional multiplayer games just don't exist anymore.

A GaaS game was the right approach for the IP and its a damn shame we won't see it.

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#3 Nonstop-Madness
Member since 2008 • 12303 Posts

Son of a *****. I was really looking forward to a new Twisted Metal.

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#4 Nonstop-Madness
Member since 2008 • 12303 Posts

@davillain said:
@R4gn4r0k said:
@AcidTango said:

Man the gaming industry really sucks. There are so many layoffs this year.

Yeah gaming and tech seem to be the sectors that get hit the hardest in the Post-Covid depression.

Not just the gaming industry either, every major tech industry and even a lot of U.S financial institutions have been laying off tons of people for the past 6 months or so. Lots of companies over hired and assumed massive growth during lockdowns. Turns out that growth wasnt forever.

It's a lot more than just recovering from the COVID economy.

A ton of businesses relied on cheap debt and, that's gone. Profit margins need to improve when revenue (and consumer spend) is being pinched.

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#5 Nonstop-Madness
Member since 2008 • 12303 Posts

It does exactly what it sought out to do and, people are still mad it exists. lol

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#6 Nonstop-Madness
Member since 2008 • 12303 Posts

Absolutely brutal news.

The industry is hurting bad. :(

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#7 Nonstop-Madness
Member since 2008 • 12303 Posts

I'm not sure why people are surprised. The best parts of FF7 were always post-Midgar.

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#8 Nonstop-Madness
Member since 2008 • 12303 Posts
@navyguy21 said:
@Nonstop-Madness said:

Their margins aren't slim solely because of their first party content. That part of their business is at best $2B a year; less than 8% of all revenue. GaaS, mobile etc. will help improve margins of that portion of the business but there's a lot more in play here.

It's lots of headwinds in several key areas of their business including PS5 hardware.

Totoki straight up says its been difficult reducing costs of the hardware and even says their BOM has *not* gone down with the Slim model. Selling a record number of PS5s at slim margins will drag things down.

They are also selling less games, and less first party games. 2B in revenue means nothing if your overall costs are 1.8 billion. (that's 10% margin, Sony is at 5%)

Sony's strength has always been the traditional console model of taking a loss/break even on hardware and sell a ton, then capitalize on install base by selling software. Margins on software are traditionally where the bulk of the profit is made, same reason why the Steam Deck is so cheap

Problem is what analysts have warned about for years, the cost of game production+ development time. It costs money to develop a game, but people also forget that it costs money to run a studio with payroll, insurance, leasing buildings, etc. Not only are you funding 200+ million, but you are paying payroll/insurance/rent for 5+ years of development.

Sony is known for giving their studios time to make amazing games, and that is commendable. Problem is, as Totoki said, is lack of structure, milestones, budget control. Horizon shouldn't cost 200m+ to make. Spiderman shouldn't blow trough 300m. That's just insanely bloated and you'd have to sell GTA5 numbers to make that time sink worth it for the company.

To make matters worse, Sony has been warned and saw the warning signs years ago. Why do you think Jim Ryan started withe PC investment? If they had done day and date from the beginning, they wouldn't be in as deep of a mess. Problem is the tail is wagging the dog, that is to say that they know the fans would revolt and they'd have a PR nightmare to deal with

I think if the fans or fanboys want Sony to continue to dominate, they need to embrace PC day and date. If they want to keep games exclusive, then expect to see more price increases, DLC, microtransactions, more remasters, less risk taking.

Or you can choose PC releases, smaller budgets (which means less cinematic movie games), smaller releases, embracing subscription services (not day one releases, but at least get more 3rd party day one games)

That's a 10% margin on something that only accounts for like 8% of total revenue.

92% of revenue is unaccounted for. Why would anyone *only* look at 8% of revenue as the source of the issue? I understand first party content is hot topic but, it does *not* explain the current situation in great detail.

Ex.

Analysts are questioning why Sony’s gaming margin is not higher despite higher-margin products like digital sales of games and its PS Plus subscription service.

^ This, imo, is a much more valid concern. Those things should have much higher margins *and*, make up a larger percentage of revenue than first party content.

And again, Totoki straight up says PS5 hardware is a challenge and yet folks are ignoring it as if it doesn't bring in 4-5x the amount of revenue as their first party content.

On the other hand, our profitability was better on the PS4 hardware. The bill of materials (BOM) cost is not lower on the updated PS5, so our greatest challenge is to strike the right balance between our margins and ensuring the continued uptake of the console.

Selling a record number of PS5s helps them in the long run but, it means a substantial portion of their revenue will come from something that has razor thin margins.

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#9  Edited By Nonstop-Madness
Member since 2008 • 12303 Posts

Their margins aren't slim solely because of their first party content. That part of their business is at best $2B a year; less than 8% of all revenue. GaaS, mobile etc. will help improve margins of that portion of the business but there's a lot more in play here.

It's lots of headwinds in several key areas of their business including PS5 hardware.

Totoki straight up says its been difficult reducing costs of the hardware and even says their BOM has *not* gone down with the Slim model. Selling a record number of PS5s at slim margins will drag things down.

Avatar image for Nonstop-Madness
Nonstop-Madness

12303

Forum Posts

0

Wiki Points

48

Followers

Reviews: 13

User Lists: 0

#10 Nonstop-Madness
Member since 2008 • 12303 Posts

Multiple people can game on a single console. Households now are significantly more likely to have adults *and* kids that game than ever before.