I played this the way uninspiredcup was, and I'm pretty sure I got myself into a situation that was unwinnable. I had gotten bored of finding weapon parts and only upgraded then halfway, so in disc 3 when I finally got to a powerful boss you can't use my best GFs against (without spoiling much, there is a hostage with the monsters who would get killed by attacks that hit everyone). The battles in the area weren't strong enough to grind, the game wouldn't let me back out to the map, and my weapons were too weak for the boss.
NaturallyEvil's forum posts
@legolas7: I think that would be Descent, but I don't remember if the first one had that thief or not.
@tellnobody1: Are you talking about Bionic Commando?
@botmaster3000: Some of that sounds like it might be Enclave, but some of the later stuff you mentioned I don't remember being in that game.
I'm excited to play it, but I don't like the current console generation and I don't know if I'll ever buy a PS4. So if I do, it'll probably be 10 more years later on a cheap used PS4, PS5, or emulator.
For the record, all the whining about whether "modern gamers" will like it is stupid. In the US, gamers didn't understand Ico when it was released either. TLG will probably be less popular than SotC, but not bomb as bad as Ico.
@bowserjr123: Dark Souls difficulty is greatly exaggerated. If you beat Castlevania III, you'll have no problem with it. It's still a fun game, but most parts are not too difficult as long as you fight carefully and don't act like you're playing Dynasty Warriors. There are a few parts that seem nearly impossible.
@sh7tzu: Could it be Dungeon Siege? Titan Quest also starts that way, but the character creation screen is very different
@josh21112: "which was turn based movement combat"
Do you mean you can actually move your characters around each turn like Fire Emblem, or do they just stand in a line and only attack like Final Fantasy?
Indifferent, because Oculus is not the problem, and Gabe is not the solution. As much as nobody wants to admit it, gamers are the problem. If people didn't keep buying it, companies wouldn't be able to keep doing it. It's nice that Gabe is trying to do something different, but unless he can make people value their money more, even single-handedly stopping their exclusivity wouldn't make much difference. Oculus or EA or MS or whoever the current "Satan" of gaming us would just think of some new horrible thing to do, and people would be stupid enough to buy into it.