Musambani's comments

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Musambani

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Musambani

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If the PS4 has The Last of Us then you're running on the last of your brain cells.

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Musambani

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Edited By Musambani

The Wii-U flopped the moment it came out. Nintendo continues their streak of dated hardware, lack of quality titles and third party interest, and is empty of any kind of forward thinking. The Wii-U at least proved something: that Nintendo is done, and they won't be around for the future generations.


And this is a good thing long awaited.

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Musambani

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Edited By Musambani

@Coco_pierrot

I'm just going to go ahead and snuff out your attempt at conversation entirely.

While Namco was guilty of segmenting the Dot hack series, and I'm not denying that they did, they at least changed up the formula with every game. While this kind of practice is looked down on with disdainful grunts and howls nowadays (DLC), it was still explainable back then due to cultural limitations and the hardware it was present on.

Most likely they were doing DLC tricks before DLC was a thing, and then again, maybe they weren't. We won't know, because there is still logic to what they did and why they did it.

However, you hold The Walking Dead up to some great esteem? Please. That was segmented into 5 different episodes in the same fashion, but let's look at it this way: in Dot Hack, you get to play and be challenged. In The walking dead, you are basically playing an on rails dramafest that even low-budget Korean or Japanese dramas have more suspense, but you're paying for every new story. My grandmother's daytime soaps had more interest, actually. The point of this is that hardware is better now and there's no excuse for practices like that anymore. So, I'm glad I've just outed you as a hypocrite now too, bucko.

Case in point: Demon's Souls franchise. Enjoy your rehash and lowered bars.

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Musambani

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@Coco_pierrot @Debryson

hi there, Mr. Strawman.

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Musambani

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Edited By Musambani

@debryson @mike468 @Coco_pierrot Japanese devs have been guilty for years too. I'm not denying that.

The problem is that most big name Japanese devs have become just as greedy and are trying to emulate the biggest hits here in the west, hence why their AAA games have had a massive drop in quality as well.

But then you get actually good games, real games like Xenoblade every once in a while, showing that there is always hope for people to stomp on.

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Musambani

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@debryson Ouch, must have hit the "misanthropic teenager nerve."

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Musambani

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Edited By Musambani

Sequels are killing creativity? That's 200% wrong. More specifically, 100% bull, 100% incompetence. It's just that you're too lazy to figure out how to continue something or you just want to make these short, stupid, one-time only things that people can finish in a matter of time called hours that go no higher than the number 5. (I just described Heavy Rain).

That's also called saturation and is one of the real symptoms of stifled creativity. The main reason for stifled creativity is that the western audience is, majority-wise, stupid. There, I've saved you years worth of debate. And, this also applies to the book world, the music industry, the movie industry, so forth. The audience just sucks.

But I'm getting ahead of myself. David Cage is a pretender. Games aren't part of the Art medium(Writing, Hand-drawn art, Music), where what he is saying, fallacious as it is, might actually be further deconstructed for a more proper smack down.

When you want to talk innovation, David, then you can come back to this hobby when you make real games, and not scenester trash that challenges only the player's feelings of impotence and weakness. After all, that's the only reason games like Walking Dead and Heavy rain and all the hammy romance novels are popular: people just get off on weak protagonists who can't do anything.

Even if you were a proper author, you'd still suck because if Heavy Rain is the kind of quality we could expect from you, you'd still be as bad as the generation Stephanie Meyer brought in to further rape the literary world. You have no idea what innovation really means, and you show your lack of standards and principles. You're just in this hobby to get easy fame, you vain, egotistical man.

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Musambani

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Games aren't art. If you want to say something meaningful, then read or write a book that doesn't suck.

If you want to say something meaningful in games, be original and still make it feel like a game. Like Dangan Ronpa (but nobody knows about that).

Heavy Rain only ever said that serial killers are bad and that people live boring lives. Also, like everything wrong with American literature, the story was generic and the characters all "relatable."

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Musambani

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ITT: Pretentious young boys/posers acting like they know how things work when they don't.

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