Strict and fast punishment is nice and all, but unless it's applied intelligently you end up annoying your player base. Go fire up Diablo 2 and log in and out of a character a few times fast. You'll get a nice message saying your account has been locked temporarily. This means the whole system from top to bottom needs to be smarter. With what Blizzard has learned from Diablo 2 and WoW, I expect the realm system to be cleaner and tighter than the wild west days of diablo 1 and 2. Copy Titan Quest. No durability, free town portals, respecing, etc. Remove level requirements on uniques. I never liked that change. Make uniques and magicals useful again. Keep asian and american servers merged. The korean's broken engrish is always amusing. More useful skills and better balancing. Obviously, stuff like this takes time, but the necromancer for most of the Diablo 2 patches was a good example how not to manage a class. Only for one patch (1.08 ) were a whole class of their skills useful (poison). Until LoD hit it was blood golem and iron maiden or bust. So far I've liked what I've seen in this regard. An amusing secret level.
Strict and fast punishment for people running bots. It really devalues grinding when so many people bot overnight and get valuable items and runes for next to nothing. The entire D2 ladder that's going right now is based on people joining bot baal runs to reach end game fast.
I'd also like to see the grind from level 90 to 99 be much less painful. I'm pretty sure that is part of the reason why bots are synonymous with diablo 2.True_Sounds
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