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LtlDuDe346

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#1 LtlDuDe346
Member since 2004 • 1360 Posts

While the indoctrination theory has merits, one thing clearly stands out for me. At the end of the game when Shepard is discussing the control aspect, he says "So The Illusive Man was right after all." To which the child thing says "Yes, but he could never have taken control because we already controlled him." To me, this implies that TIM was indoctrinated and Shepard was not.

Biggs613

this is super late lol, but Shepard WAS indoctrinated, not fully, but he was. The harbinger purposely implied to Shepard that the illusive man was indoctrinated and that he (Shepard) was not.  By merely implying that and not directly stating to Shepard that he himself is not indoctrinated, it gave Shepard a FALSE sense of self thought and control, but by believing that implication Shepard proved that he didn't have as much control as he thought.

The only ending that keeps shepard alive is the RED RENEGADE option.  The BLUE PARAGON option shows Shepard getting devoured in a non-peaceful way because he has became fully indoctrinated. The proof to that is in the exact words from your post... "Yes, but he could never have taken control because we already controlled him."  That was true for the illusive man and it was true for Shepard as well.

This is and will forever be the greatest ending ever in media. Why?  Because I played over 100 hours in my 3 save files trying to defeat the reapers and save the galaxy and what did I do in the end? I FAILED, I BECAME INDOCTRINATED and didn't even know it... and that's precisely it, you wouldn't know you were indoctrinated if you were indoctrinated lol.  I played paragon for over 100 hours and the BLUE PARAGON option at the end lit up like a beacon, I thought "it's over, i won, i did it!".  But what I really did was get defeated by the Reapers.  That is a beautiful ending, just wow :)

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LtlDuDe346

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#2 LtlDuDe346
Member since 2004 • 1360 Posts

I definitely disagree about the choices not mattering. Telltale Games has to have some control over the story or the game's story could and probably would feel like it was stitched together with zero care. The pacing would be off and there could be way too many characters or too few of characters and/or a million and one loose ends  (from a story perspective).

I can't say it better myself so I'm going to copy and paste a paragraph from IGN's review of this game....

"Ive heard some naysayers refer to this as the illusion of choice -- as in what were doing or saying really doesnt matter because it all nets out relatively the same -- but thats selling the journey short. The Walking Dead: The Game is like a coloring book: we each have the same black and white sketch, but its up to us to fill it in as we see fit. The relationships Ive built, the emotions Ive felt, the choices Ive made thats what makes The Walking Dead: The Game so endearing."

You're thinking too much about the destination when it's really all about the journey :)

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LtlDuDe346

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#3 LtlDuDe346
Member since 2004 • 1360 Posts

oh yes, this game definitely tugs at the heartstrings MUCHHHHH more than the show has or ever will

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LtlDuDe346

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#4 LtlDuDe346
Member since 2004 • 1360 Posts

i spent about an average of 3-4 hours on each episode. But I exhausted all conversations, went back to talk to the same people again after doing something little to see if they had more to say and so on and so on.  After already completing the game i could easily seeing the episode averages 1.5-2 hours depending on how thorough you want to be

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LtlDuDe346

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#5 LtlDuDe346
Member since 2004 • 1360 Posts

i loved the driving in gta iv, there was an art to it. and what people fail to realize about gta iv is that you're drving at 50+ mph and trying to take a 90 degree turn and you complain the car doesn't turn tight enough?? really?

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LtlDuDe346

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#6 LtlDuDe346
Member since 2004 • 1360 Posts

your complaint about no helicopters is a little too harsh and just simply comes from out of nowhere lol.

and i'd say the reason you can't switch martial art styles is because of character/story reasons. In order to create a believable character and world the protagonist wouldn't be a master of multiple and multiple martial arts

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LtlDuDe346

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#7 LtlDuDe346
Member since 2004 • 1360 Posts

I totally agree man, the cover is one of worst I've ever seen lol. Ubisoft can and has done so much better than this

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LtlDuDe346

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#8 LtlDuDe346
Member since 2004 • 1360 Posts

Does it really matter to you what other people think about a game?  You like it and some people don't, there's nothing wrong with either opinion

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LtlDuDe346

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#9 LtlDuDe346
Member since 2004 • 1360 Posts

and a first person shooter is any game that has "shooting" and is in "first person".  There is no other definition lol, so yes Borderlands is in fact a FPS. How on earth could you try to argue that it is hardly a FPS? lol. Done and done

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#10 LtlDuDe346
Member since 2004 • 1360 Posts

I really hope you didn't buy this game if you think it's that bad....  I mean it's like the first one, but only bigger and better. So you're a moron if you bought this without playing the first one.