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@crazywolf5150


10 hours if you blast through

12 if you look for collectibles and other goodies


Pretty decent, since 10 hours is two and a half times your typical CoD 4 hours campaign. But if you aren't going to play through again on a higher difficulty, it may still not be enough hours to justify a $60 purchase.

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"Nazis dead. Nazi robot dead. Broke all your shit. Helicopter secured."


Best. Line. Ever.

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GS Articles go in a cycle:


1) Articles that spark console wars


2) Articles that decry the console wars and take a reasonable standpoint


They basically feed each other. Stoke fanboy rage, then make articles shaming people for said fanboy rage.


Gamespot. Stop.

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@Dannystaples14 @lilflipp @slappy54


My linux machine hasn't been able to run it up till just now.

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@PlasmaBeam44 @LtReviews

The problem is they aren't 10-15 minute breaks. They're overly-long sections that consistently overstay their welcome. Changing things up is fine, but an entire level dedicated to the dam submarine thing and a fetch quest is not an "ok" way to change things up.

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Yeah, pretty much.

It's really odd that an FPS like Wolfenstein would not have enough shooting, but that's the case here.

It makes it worse considering how awesome the shooting mechanics are- its like they didn't realize what made the game great, so instead of capitalizing on that, someone said:

"hey, you know what this game needs? An awful level that is just swimming in sewers the entire time! "

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One entire level is dedicated to finding a chunk of concrete- pretty much no shooting except for some robots...

Another level is dedicated to finding a blowtorch- same case, you hardly shoot anything at all...

Then there's a level where you infiltrate a labor camp- no shooting except for a mech sequence at the end...

And then there's a level where you do nothing but ride around in a submarine...


Seriously, how did they get away with making an entire third of the game a complete snorefest???



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@UNCStriker88

But why is it necessarily bad for Xbox if the division was spun-off into it's own entity?

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A spinoff makes alot of sense- and would be for the benefit for Xbox owners.


From what I see on the Xbox One, the console is over-encumbered by other Microsoft services and products that didn't really need to be there, and these had too heavy an influence on hardware decisions.


It would be much better if Xbox was it's own subsidiary of Microsoft, and not a division of Microsoft, so it could focus exclusively on being a game console.


The console/phone/computer/tablet integration where all devices are going to be connected and in synch with each other that Microsoft is going for is never going to happen- yet that's why they've been so interested in keeping Xbox as a large part of it. But in reality, people are using mixed hardware that makes it impossible for one company to streamline its users experience accross all platforms.

In reality, you have people who own an Xbox, use an Android Phone, and have a computer that is a Mac. People still prefer choosing the peculiars of each device over having a integrated experience across devices (or as MS describes it "One experience, on every device"). It's only rarely that you'll get someone with an Xbox, a Windows Phone, a Surface Tablet, and a Windows 8 computer. Much more often, there's no such linearity and thus no need for the hardware integration Microsoft desires.