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The Binding of Isaac is the most romantic game ever made.
Guards gotta unionize like the NFL. Lawyer up and get some mouth guards and better helmets while serial head smashers are on the prowl.
I don't think I'd watch Starship Troopers if I weren't in the mood for comedy.
Alright, I'll bite. What is the best type of cheese?
Also, I heard before that Stoic was attempting to encourage players to deal with whatever failures they may run into. Is that how your play through went or did you end up reloading a file if something bad happened?
Chris seemingly can't bring himself to look at Danny.
Or if we are expecting the show to be a disaster, maybe we shouldn't even watch until the show earns some good faith.
I expected that the presentation would be awkward at best, that the rewards themselves would be some form of pandering, and that other media outlets would publish whatever news came out of the whole thing. I had no problems skipping it and don't feel bad about doing so now that it has passed.
The hunter in the last screenshot looks a bit like Johnny Chiodini. Don't do it, Joel!
I don't think Joel's only goal is survival. Yes, he wants to survive, but he also wants his close friends to survive too. The years as a hunter weren't just for his own survival, but also for his brother. He simply cannot face the loss of one of the few people that he's close to and he runs away when that happens. When his daughter dies, he runs from Texas all the way to Boston. I think that's the biggest reason why he left Boston with Ellie. He wanted to honor Tess' last request, but he also wanted to get away from where his best friend died and taking Ellie away was his excuse. We see how sore he is about these 2 deaths whenever Ellie asks about them. At one point, he even makes a rule that these topics cannot be discussed. He's afraid of facing those issues.
The problem is that that aspect of Joel's character isn't really developed in the gameplay. Ellie, Tess, or whoever else is there but you rarely have to think about them as the player. Maybe you'll have to send a bullet in the way of somebody they're grappling with every now and then, but you mostly just leave them be in and out of combat. I think defense in combat, patching up after, and all the things you do to Joel should have also been done to Ellie. It would have further cemented that he really does care for these people.
I'm not sure showing people's faces would do much. I mean, I do agree that allowing eye contact could increase empathy. However, it's also additional information (race, gender, weight, and probably more) that could draw even more poor behavior.
Plus I don't think many developers would devote that kind of screen real estate for such a feature, although I suppose that has more to do with the likelihood it being implemented than the likelihood of success.
Interesting video though.
When i played Heavy Rain, it was kind of a new thing. However, adventure games and games without traditional genre hooks on consoles have exploded by now (perhaps in part because of Heavy Rain, but I suspect the overall success of smaller games has more to do with it) and I'm not quite as curious about Quantic Dream games anymore. It seems like other games such as Journey and Brothers are telling better stories, avoiding excessive violence, and generally making even bolder design decisions.
Quantic Dream games now feel less like the vanguard for new ideas and more like the rickety bones of old blockbusters.
Use your keyboard!
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