Link5863's forum posts

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Link5863

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#1 Link5863
Member since 2004 • 38 Posts

how far did you get, it starts out very slow paced, gets better towards the end, but it is kind of a "puzzle shooter" after you get the grav-gun

laliberte11

It's a puzzle shooter, but not really that much of a puzzle shooter. A puzzle shooter constantly puts you in situations where you have to figure out how to leave the area or escape from an enemy without being killed and in other areas manuever through a hazard that has enveloped an entire area, it keeps you constantly thinking about what you have to do. HL1 is 3x the puzzle shooter that HL2 is. The goliath bug looking alien that needed to be killed by alternate means, the sound alien in the rocket test chamber, marines with rocket stations in the tunnels, the crossbow inside the cage that falls into the water with the deadly giant alien fish, etc. I've played through most of HL2 and the closest to those situations is the ant lion beach section. Everything else was solveable by getting to the other side of the room/hallway/connected rooms or killing everything or doing a "very" simple physics puzzle. HL2 is MUCH more action focused than HL1.

Also, dude your not alone, I didn't like HL2 either. It really sucks to be out there and constantly have to hear about how great the game is from everyone the moment Valve comes up. I attempted to play and like the game relatively soon after it came out too, I was excited for it.

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Link5863

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#2 Link5863
Member since 2004 • 38 Posts

The fact that Sonic Team is making it is enough of a F up but I'll try to be as serious as I can.

1. Stupid game requirements

We're all familiar with the special stages, and love it or hate it, the special stages are something that we've grown to appreciate and half expect at times. A separate mini challenge from the main game, in the beginning it determined whether you truely defeated Dr. R. If you got them all, you got the best ending sequence, if you didn't you got a default normal ending with the dear docter snickering at you at the end holding the emeralds you missed.

This is all fine and dandy cause all it means is you needed to try a bit harder next time. The way that Sonic Team could f this up, and indeed how they've already f'd this up is by making the requirements to get into the special stages or the special stages themselves a completely convoluted, buggy, anger inducing mess. My examples for this specifically are the Sonic Advance series(more specifically Sonic Advance 2) and Sonic Heroes. Ask any sane Sonic fan and you'll know what I mean.

"Sorry, you don't get to see the actual ending of the game cause you didn't find 7 special ring locations strewn about in either of the 2 acts per area with the special rings set far and wide away from each other in hard to reach, or even know they exist, areas that if you miss any of them on your first go you might as well restart the level over again. Oh did we mention that there is also a 10min time limit that you have to go around the acts before you die and if you die from the timer, a pit or an enemy, you lose all your special rings and have to do the level over again? And that's just to get IN to the special stage! You still have to do the special stage challenge! If you fail that you have to start all over again!!"

THAT'S THE MOST FAN-F*@#ING-TASTIC GAME DESIGN IDEA I'VE EVER HEARD SINCE THAT FIRST HOVERBIKE LEVEL FROM BATTLETOADS!

..............Sonic himself wouldn't have the patience for something like that. He has very little to begin with anyway.

2. Clipping/Game Engine/Bug issues

It's always fun to run at super sonic speeds only to clip straight through the floor and fall into an abyss isn't it? Performing a move that somehow forces you through a wall into an abyss and you die. Or how about when the game takes most of the control away from you in a section of the game where you should be able to move your characters relatively freely and seemingly keeps you in an area against your will or tosses you into a pit no matter how much you struggle with the controls to avoid said pit (Casino/Bingo Highway from Sonic Heroes)

3. Using control methods for actions don't fit with them and could be easily done with a less complicated control method

Flicking the Wii Mote up to make Sonic jump and down to curl into a ball anyone? Oh I can see it now. Flick the Wii Mote up to make sonic avoid a missle, but all he does is look up and get a missle to the chest and rings fly everywhere! Glorious isn't i? This isn't specific to any game, I just can see them actually trying to force this on the player at some point. They technically already have with Sonic and the Secret Rings when you had to use the Wii Mote to make Sonic go left and right when there was a perfectly good D-Pad right there on the remote that's alot more responsive/appropriate for moving left and right.

4. Add another unnecessary/necessary character, but make him/her annoying!

Marine the Raccoon.....nuff said.

 

Even if Sonic Team doesn't redo any of these mistakes, they always seem to find a new way to screw up their new Sonic games that nobody saw coming. They're at least imaginative in that respect.

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Link5863

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#3 Link5863
Member since 2004 • 38 Posts

Sonic 2, Sonic 3 & Knuckles

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