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LegendaryBadass

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#1  Edited By LegendaryBadass
Member since 2005 • 379 Posts

I'm convinced that dropping the Kinect does the Xbox One more long term bad than most anticipate. The biggest factor of separation from the competition is being discarded. It will never have the chance to grow into the games that were once ambitiously promised.

Had Microsoft dropped the price of the original bundle to $399, they could have flooded households with the Kinect and actually give it a fighting chance to develop a killer app. Now the Xbox One has been so saddled with retracted statements that it's difficult to have faith in the console.

My video on the matter:

Loading Video...

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LegendaryBadass

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#2 LegendaryBadass
Member since 2005 • 379 Posts

It's a common glitch, even covered it in my video review and how to get past the area: http://www.youtube.com/watch?v=PaNyCbWtNVE

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#3 LegendaryBadass
Member since 2005 • 379 Posts

Used to do a lot of these back in the day, but it's getting tougher. I go for something in between GameSpot but more effort toward entertainment:

http://www.youtube.com/watch?v=PaNyCbWtNVE

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#4 LegendaryBadass
Member since 2005 • 379 Posts

Mulitplayer is terrible... at best.

You should only buy games with fantastic replay value, or in my case because eBaying a week old used game is cheaper than local renting.

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#5 LegendaryBadass
Member since 2005 • 379 Posts

I didn't recognize the character but saw her in multiplayer.

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#6 LegendaryBadass
Member since 2005 • 379 Posts

Land a grenade on top of the crate. A programmer put two crates there and this will separate them so you can pull it like you're supposed to while the other will sit in the air.

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#7 LegendaryBadass
Member since 2005 • 379 Posts

Some people are lying through there teeth. If you play the game the way it's intended to be played (on hard your first time, not skipping cut scenes) and you don't hit a massive glitch, this is a 20 hour main campaign. It isn't too short of a game, but the replay value of hidden artifacts and some tiny tombs isn't doesn't add much.

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#8 LegendaryBadass
Member since 2005 • 379 Posts

The first I already made a post on this, so bear with me. At the shanty town there is a gate you have to open while enemies are attacking. It sounds like if you kill them all first you can proceed about opening the gate as you would any other part of the game. However, I did not do that. I went into a secret tomb during the fight, and on exiting the tomb the game got confused over the events. Infinite enemies spawned right on top of me. It didn't matter how many I killed, it was impossible to open the gate because they will flame up the wheel each time I tried. Ultimately I got lucky on one attempt to sneak back to the gate and no enemies spawned.

The second glitch may be more familiar. On receiving the rope ascender, there is a crane you're being instructed to move by rope arrowing the attached crate then using the rope ascender to break the hold allowing the crate to smash through the ship's deck for you to proceed. In actuality you end up pulling the crane and the crate will sit in midair. They accidentally doubled the crates, you just can't see it. Reload the checkpoint. Launch a grenade to the top of the crate, then use the rope arrow and rope ascender. The one that's supposed to be there will move accordingly and fall through the deck for you, the naughty crate will sit in suspended animation.

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#9 LegendaryBadass
Member since 2005 • 379 Posts

I made it through last night, and I can now certianly attest that this is a glitch.

 

Originally, I was nearly at the end of the waves when I decided to backtrack and enter a secret tomb. When I exited the tomb that confliced with the game's scipted event. Each time I tried to fight my way back to the gate I was met with goons spawning on top of me ready to blast me away. It was trial and error, but I got lucky on one attempt and no one spawned. So I basically exited the tomb, walked around the right wall and jumped the fence to get to the gate. Granted, I did the same thing a dozen times and was killed within seconds the previous 11.

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#10 LegendaryBadass
Member since 2005 • 379 Posts
And yes, I know to shoot the barrier with fire first.