@bunchanumbers Xbox One. I played a preview version on PC, but it was only the first 90 minutes. (It was fine, but I can't speak for the full game on PC.)
@push88 @jecomans Nothing on the Xbox One I ran into. (Maybe on PS4 or PC?) When I run video through the program that pulls screens for me, there are two things that ruin shots: tearing and motion blur. Everything that spit out was clean, and I didn't notice any tearing.
@push88 @Kevin-V Well, as I said in the review, side by side, Dark Souls wins in any given individual area, but I feel that too much comparing does Lords of the Fallen some disservice, since as an overall experience, it was legitimately great.
I wouldn't say the boss fights are boring, but they are easy if you've ever played as Souls game. I suspect that newcomers to this kind of combat would find it decently challenging though. I wouldn't say the level design is lazy--more that a studio with limited resources made the most out of it. (Rarely is game-making "lazy." Even the bad ones are the results of peoples' hard work.) While the interwoven design could lead to some aimlessness and repetition, there were moments I would open a door I just discovered, see a familiar place from a new angle, and think wow--that's really cool how intricate this design is.
I dunno, Not every game is for every person, but I knew very little about this one before its release. The surprise of the year for me. I only played on Xbox One, so no crashes, but a few sound bugs, and a weird bug when corpses would fly into the air and land again. It was raining bodies!
@strothers101 Something interesting to note is that I think of myself as the core Souls audience, but I think this game proves that kind of experience isn't just about difficulty, but about combat that feels hefty, a moody world that's fun to poke around in, and a consistent tone. One of my pet peeves is when developers say that they are trying to learn from Demon's/Dark Souls, but what they mean is that they are making their game gruelingly difficult. There is so, so, so much more to Dark Souls than that. I am glad that a developer looked at Souls and saw more than something hard: they saw impactful combat, great environmental design, and devilish details. It's not just about being difficult... there's something more to the formula that makes it sing.
Kevin-V's comments