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Kessel

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@5olid_5nake:There were four for New Vegas: Old World Blues, Honest Hearts, Lonesome Road, and Dead Money. Agree 100% with your opinion though, the FO4 DLCs have been weak tea compared to New Vegas or even FO3. <weeps into keyboard>

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Kessel

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@velcroboy: Ohhh... I was hoping they would continue the astronaut theme, but I didn't make that connection. Well spotted.

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Kessel

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@julittok: It's not a terrible name, but it would have been interesting if they had continued naming the protagonists after astronauts. Oh well.

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Kessel

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@idkhow2play: I enjoyed New Vegas a heck of a lot. For me, it really perfected the skill/stat/perk balance from Fallout 3, had good companions (and you could have two instead of one!), a huge variety of weapons, Hardcore Mode is great for those who want to flagellate while playing games, some great side quests, and it probably has the best DLC other than Shivering Isles for Oblivion. For minuses, I did not think the majority of the environment was as good/interesting as Fallout 3, that is to say the wasteland areas between big locations. For me, desert is just not as neat as radioactive wasteland. Also, the ending to the main campaign is kind of "meh", but the expansions crushed their conclusions, so that was less of an issue for me.

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Kessel

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@Unfallen_Satan: I agree that a Morrowind remake would have been better. Morrowind to me always had the most unique environment, and with today's technology they could make it look amazing. Oblivion also would have been neat, especially what they could do with the Shivering Isles. Oh well.

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Kessel

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Kessel

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@lotrfan64: Wow, did not know that, thanks. I guess it is just the idealist in me, but I like when you have an option other than "kill 'em all, kill their dogs, kill the dogs who like their dogs, kill the people who own the dogs who like their dogs, etc." to finish a campaign. Granted, there are some opponents in games who just cannot be reasoned with (makes more sense for non-human enemies, since they may not operate with the ideas of compromise, retreat, or surrender), but it just seems like this is just the go-to button for the folks writing the end-game for a lot of games and movies.

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Kessel

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@nibbin1191: I agree with your more balanced view of the issue. I don't think they "suck" like lots of folks say, I think the problem is more with the "90% there" problem. You get enough freedom in Fallout 4 to do about 90% of what you want (short of carving out a raider kingdom, like a disturbingly large number of folks on the internet seem to want to do), but if you're doing the main quests (especially towards the end), you get pushed into very specific channels. While you have to have some channels in order to tell a story, the fact that Fallout 4 kept you from doing things I think a lot of people would have liked to see in the end game (like bring some moderation to the BOS, add some morality into the Institute's operations, or upgrade the Minutemen from being schmoes with muskets to name a few) was disappointing. The ending came across like a telltale game ("To help A, you must kill B and/or C"), which to me was very frustrating, I hate zero-sum storytelling. The ending of Far Harbor to me was an improvement, but felt like it still was trying to do the Telltale "You must be a bastard to succeed" schtick.

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Kessel

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@brownyyy: I like your idea, it kind of reminds me of the shock I felt at first in the Zion park in Honest Hearts. "Holy cats, there is something still kind of livable left!" Then again, I would also be happy to see a FO4 version of somewhere like The Pitt, where the whole environment is industrial (and vertical based), rather than urban/rural wasteland.

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Kessel

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@serialkisser: Shivering Isles is still pretty much the bar for DLC for me. It made Knights of the Nine look like pretty weak tea, and there wasn't much of a time break between the two. Shivering Isles seems closer to an expansion pack than what most people accept as enough for DLC. I didn't mind the Far Harbor story, but I agree with the review that it was way too rushed. The one question Dima asks is HUGE, but it gets swept under the rug almost immediately. The best part was taking Nick along, I loved having him put down Dima's weird little entreaties. Main thing that annoyed me overall however is a problem with the Fallout 4 perk/level system. The way it is now, unless they let you level attributes up to 11 ("But this one goes to 11...."), you can't introduce really new perks like they did in Fallout 3 and New Vegas.