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JordanElek

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#1 JordanElek
Member since 2002 • 18563 Posts

@nintendo4evar said:

@JordanElek: What do you think after the E3 presentation?

It looks like everything I wanted and more. Whoever on the design team said "hey what about a physics engine???" deserves a promotion. The whole game seems to revolve around it, which is nothing new when it comes to games, but they've never designed Zelda puzzles and dungeons around it. Even the powerups seem completely based on physics.

And the appeal of the open world seems closer to Xenoblade Chronicles X's "I want to go THERE" rather than something like The Witcher 3's "I want to see what that question mark on the map is," though it does have a bit of the latter with the enemy outposts to clear out. But that's fine. Best of both worlds.

I can't wait.

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#2 JordanElek
Member since 2002 • 18563 Posts

@ANIMEguy10034 said:

@Toxic-Seahorse: I think the "Not Very Effective" and "Super Effective" hints is more for convenience than ease. I mean, that information is already a google search away. It's convenient for children now that we're almost close to 1000 monsters. However, the information will not appear until you earn it by defeating the pokemon a first time. So there's still mystery when encountering a new pokemon you've never seen before and completely not knowing what type it is and what move is best to use on it, but now you don't need to memorize every single type weakness and type combinations and then ending up on Serebii to double check just to make sure lol.

Thanks for confirming that. That is EXACTLY one of the things I was asking for out of the series, and I'm kind of amazed that they actually did it. I'll definitely be considering playing this iteration because of it.

And @Toxic-Seahorse, it's totally optional, on a separate screen during battle. If you want to play without it, you totally can. But I'll be looking forward to not needing a pokedex open next to me and tediously searching for each Pokemon just to take advantage of the cool systems in the game (that Pokemon fans keep telling me to ignore).

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#3 JordanElek
Member since 2002 • 18563 Posts

If I understood the stage demo, you'll FINALLY be able to see Pokedex info in battle, such as types and weaknesses and such. As someone who didn't grow up with those games and doesn't have the entire type chart memorized, that kind of thing is a HUGE deal. I'll need to take a closer look, but it was the lack of that kind of thing in X/Y that kept me from finishing it.

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#4 JordanElek
Member since 2002 • 18563 Posts

I went in with a list of things I thought Nintendo would get wrong, but they delivered on every. single. thing. Can't wait to live in this world for a few months next year.

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#5 JordanElek
Member since 2002 • 18563 Posts

@hyperp0ti0n said:

Hi, new member here! Anybody excited for dat new Zelda?

Welcome!

I just want to see what that game is. Open world could be awesome or a pain, so I really want to see Nintendo's take on it. But regardless, the visual potential for that game is ENORMOUS. That art style with Nintendo's artists in a huge world, it could be INCREDIBLE... or it could be empty and disappointing.

So yeah, I'm a little excited.

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#6 JordanElek
Member since 2002 • 18563 Posts

@forgotten10x said:

The SNES was kiddy? Hahah it did censor some blood out of some games. The NES lockout chip hurt 3rd party developers it was not kiddy at all. The SNES was the most hardcore Nintendo console of all time.

Oh, we're talking about different things. When I said the WiiU is THE hardcore Nintendo fan's console, I meant that only the people who REALLY love Nintendo (the hardcore fanbase, the ones who are dedicated, serious about Nintendo) are going to enjoy it, and they're probably going to LOVE it because of all the amazing Nintendo games it has.

But you were saying that the Wii was too kiddy, and grown-up adults (hardcore gamers, the ones who like grown-up games for adults and not little kid games) were driven away by that? Sure, maybe. But you should know that hardcore gamers (by your definition) have called Nintendo "kiddy" for twenty years now. Maybe a new generation of kids who care about that kind of thing saw it first in the Wii, I don't know, but it's nothing new.

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#7  Edited By JordanElek
Member since 2002 • 18563 Posts

@forgotten10x said:

The Wii hurt Nintendo more then it helped it. It made them lose their hardcore fans. Now Nintendo is counted as a kiddy system.

Now? Is this a real thing? Maybe I'm out of the loop, but I don't see people throwing that word around too much these days. The WiiU is THE hardcore Nintendo fan console. I'm pretty sure the only people Nintendo has lost are the ones who aren't hardcore enough to buy a console JUST for Nintendo games.

Nintendo consoles have been disparaged as "kiddy" since the SNES. Every single one. The Wii didn't start that.

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#8 JordanElek
Member since 2002 • 18563 Posts

Star Fox Zero doesn't suck, turns out. I might be biased because I didn't have to pay anything to play it (thanks, library!), but it's a ton of fun. It feels like Platinum made Star Fox 64. Which is... kind of what it is.

Not sure what made so many reviewers hate it. I can only assume that they didn't take the time to get used to the controls or play through more than once, even though that's what Star Fox is designed for. Who knows. It's good.

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#9 JordanElek
Member since 2002 • 18563 Posts

I changed the thread to more accurately reflect The State of Things.

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#10 JordanElek
Member since 2002 • 18563 Posts

@trugs26: Thanks! I've played a bit more with that info and understand how it works, but I still keep playing it thinking "maybe next race it'll click" and it still hasn't. It's like I'm hooked on getting hooked, so there's no satisfaction at all. It's missing a sense of real progression for me, I think. There's nothing in there that makes me think "OO, I want that and every race takes me one step closer."