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JordanElek

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The Murphy levels only feel slow paced if you're playing that way. Be frantic with your tapping and sliding and they feel even faster paced than many of the regular levels. There's always enemies to tickle, lums to paint, plants to uproot, platforms to move, ropes to sever, and bugs to squish to keep you busy while still keeping track of Globox.

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JordanElek

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@T3H_1337_N1NJ4 Runner2 is significantly easier than the first game. It very rarely throws things at you that you can't see coming in time to avoid them, and it doesn't require the kind of absolute precision that so much of the first game does.

It's just as fun as the first game, though, and in some ways it's more fun.

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JordanElek

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Edited By JordanElek

I originally had the same opinion (was going to wait until the first hardware improvement), but then the excitement kept growing and growing and I bought one on launch day with Pilotwings. I'm totally happy with my purchase, more so than I even thought I would be. The pack-ins are awesome and way better than expected, and Pilotwings is right up my alley (and a great showcase of 3D). I can't convince you to buy a 3DS because even as happy as I am with mine, it makes almost no logical sense for me to own one. But often, pure logic can't explain everything. If you aren't excited about what you see, don't get one yet.

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JordanElek

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Edited By JordanElek

Kellee Santiago makes an interesting observation. Gamers tend to scream that games have no emotional effect on us when it comes to violence, but we often praise games for the more positive emotional effects they can have. There does seem to be a contradiction there.