Thank you @naz99, all valid points, I never considered the scrolling button for zoom ins.
My only thing is with switching weapons I like using the shoulder buttons, but I guess you could assign that to right button on mouse?
Anyway, @naz99 made some valid points and I appreciate it, feel free to close this.
So KB/M is kinda the fight stick to fps as the fight stick is to fighters. THanks guys.
The short answer is the degree of precision you get with a mouse. Correctly configured mouse movement is 1:1 to movement in-game, as opposed to stick based movement which "pushes" your perspective in different directions at different rates of speed depending on how far you've moved the stick away from center. A skilled FPS player with a mouse can turn to aim at whatever they need to basically as fast as their hand can move, which is something you literally can't do with an analog stick (or at least not as quickly as you potentially can with a mouse).
That said, if I'm not playing a game online I'm perfectly fine with using a controller even for shooters. Often I'd rather chill on my couch and play a game than sit at my desk or use a lapdesk for KB/Mouse. Also, just because a mouse is more precise that doesn't necessarily make it better for every type of game. Games where the ability to pan/spin continuously aren't ideal because the mouse has a limited range of motion, whereas a stick can be held down in a given direction indefinitely. Flight sims spring to mind, although there are modern ones that add mouse specific control schemes to help bridge that gap. Also, I'd take a force feedback wheel for racing games any day.
-Byshop
This. There's a minimum duration to perform certain movements with an analogue stick. Time costs efficiency.
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