JRHuolihan's forum posts

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JRHuolihan

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#1 JRHuolihan
Member since 2003 • 25 Posts
If money permits it buy them both because you really can't go wrong on either. However if you are only going for one get IV. I just finished on V and i have to disagree with the above posts. V's story is definately sub-par to IV and to VI,VII, and X. While that really isn't saying much since those games are all awesome, i'm just stating that V is definately not an equal with any of those. Personally i would say buy neither and get both Golden Sun games because they are far better.
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JRHuolihan

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#2 JRHuolihan
Member since 2003 • 25 Posts
The cube zelda games are "updated versions" of the 64? Are you kidding me? The GCN versions of Zelda; WW and TP are the most inovative in the series. Graphically and gameplaywise. the 64 ones are great, but get off of nostalgia ave and admit that that series has only improved with each new increment.
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JRHuolihan

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#3 JRHuolihan
Member since 2003 • 25 Posts
The blitzes felt completely different on the gba and i know that they changed up some of the button combos...i dont remember off the top of my head. Still VI was amazing, and there is not even a question that VI and VII are far above all other final fantasy games. LttP is a great game like I said and personally i think it surpases MM. OoT is good but WW and TP are both better, but this isn't a "best Zelda game" thread. On the gba there are so many really good games and a lot have been named here, but again as i stated before, a fighting game can never be ranked better than like FFVI, or Golden Sun...fighting games have no story, they are button mashers. I know there is some method to the mashing, but essentially that's what they are. If you want to go by music for a game to base its perfect 10 on, Golden Sun has the best on the gba, however i wouldn't count out the fire emblem games those are both very solid. But really can we seriously give a perfect 10 to a game that is remade for a system, i mean its old we've been there...done that before there are very few games that can stand up over time as perfect 10's. Personally I can only think of less than 5
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JRHuolihan

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#4 JRHuolihan
Member since 2003 • 25 Posts


Castlevania's Circle of the Moon and Aria of Sorrow

Remakes: SSF2T Revival, Zelda LttP

and FFVI - whats wrong with it ? is it the low-quality music or the changed script and think is still awesome and i'ts on the go.

Honestly i think the music plays a part in it...but for me its mostly how they changed up Sabin's blitz attacks, but even so the SNES version of that game wasn't a perfect 10, so how could the remake be. As to your choices of the Castlevania titles, I won't argue that they are great games, in fact they are some of the best on the GBA. At the time they were made they could be considered for 10 nomination, but with each subsequent Castlevania game my view of perfection in that series is changed (with the exception of portrait). For your two remakes, personally i could never give a fighting game a perfect 10, the only one close for me is Smash. And as to Zelda, LttP is great, but its not a perfect 10. Honestly in Zelda games it is so hard to find a flaw, but for me it would have to be the 2 heart left beeping, and the general lack of in-depth story (until Ocarina, WW, and TP). But i mean come on, we are talking about a half of a point to a single point in all of these titles. Plus our arguments are all subjective and really have no scale or basis for backing our assertions up. Really its just our opinions on what perfection on the GBA was/is and that is going to be different for every person.

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JRHuolihan

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#5 JRHuolihan
Member since 2003 • 25 Posts
i feel bad for the ones who don't know what your icon is from
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JRHuolihan

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#6 JRHuolihan
Member since 2003 • 25 Posts

Your right about FF games requiring grinding...im playing FFV right now and it is getting a bit ridiculous now at the end, plus FF games have way to many random battles. Even though GS has random battles they don't seem to ever annoy me to the level of the FF games.

As to the tales battle engine, it is pretty consistent throughout the tales games, and personally i find it to be way better than turn based battles. you get to really control the speed of the battle, and you actually have to be quick and able to think and change strat really quickly. if you have tales you should really invest the time to get past your initial dislike of the battle system because it is definately the best rpg on the GCN and in my opinion one of the top 5 ever, the story and characters are some of the best i have ever seen, if you can't play through it at least watch the anime OVA so you don't miss the awesome story (though i don't think the OVA does it justice)

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JRHuolihan

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#7 JRHuolihan
Member since 2003 • 25 Posts
lol that is definately true...but i was comenting to the kid who said that seph was a sadist, which he clearly is not
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JRHuolihan

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#8 JRHuolihan
Member since 2003 • 25 Posts

also in CT your view of the characters (with the exception of magnus) is pretty much the exact same as the initial view of them when they are introduced. In GS your entire outlook on almost every character and their motives is questioned and changed at some point during the course of the game. Though i would agree that in the first game they do remain fairly static, in the second game the characters really evolve and your understanding of what is happening is suddenly revealed when you realize who is good and bad.

As to the battles, i never said that they were hard in golden sun, i said that was the one part that i like better about the other games were their battle systems. as to your remark on hard battles though, who wants to sit around on a that is too tough, all that does is push you furthur away from the story line as your frustration builds. i know a couple people who can't get through some rpgs just for that reason, and grinding lvls is stupid and an annoying waste of time. i would much rather have a well thought out developing story than a couple of really hard battles that just crank up my hours played on the game.

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JRHuolihan

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#9 JRHuolihan
Member since 2003 • 25 Posts
yeah because grinding is sooooooo much fun. Plus i agree that the character dvlp in GS was not the best but seriously neither was CT, its pretty hard to have decent character dvlpment when you have a silent protagonist (which both games do). I think that if you are looking for character development the absolute best game for that is tales of symphonia, never before or since that game have i actually felt really connected to the characters or their struggle. I think the only reason you think CT has it is because like i said before, you have a nostalgic idealized view of CT considering its like over 10 yrs old. (i mean come on...what wasn't great in the nineties?)
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JRHuolihan

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#10 JRHuolihan
Member since 2003 • 25 Posts
it had a lot of originallity but it also had that mid 1990's rpg feel to it, i am pretty sure that even though golden sun was influenced by games like chrono trigger, FFVI & VII, and dragon warrior, golden sun excelled over all of those games in terms of plot development and gameplay mechanics. First of all, all of the old games on SNES were fairly straightforward plots which were all somewhat predictable, a bad guy trying to take over the world, good guys need to stop them. GS however, starts you off thinking that, but by the begining of the second game you are the bad guys trying to "destroy" the world. except really you find out you are trying to save the world. Who can honestly say they saw that coming? Also the magic system in GS was probably the most innovative magic system i have ever used, and somehow it avioded the tediousness of a system like Chrono Cross's elemental magic. The way you can mix and match djinn in GS to pretty much give any character any class and any psynergy is better than the techs in CT and the materia in FFVII. Also the use of psynergy outside of the battles is a stand alone way of incorporating magic into the world outside of fighting. Finally the graphics of golden sun put me right back into the days of playing Harvest moon 64 and back to nature. CT, FF, and mana cannot even come close to the beautiful idealistic world that the developers made in GS. The only thing that i think those games have on GS is that they don't have turn based combat, but utilize an active battle mode which effectively adds a completely new element to rpg battle strategy. I like many others had a nostalgic idealized view of the old rpgs like CT and FFVII, but taking an objective view of GS in relationship to those games, it is easy for any critically thinking person to see that golden sun not only holds its own against CT and FF, but in many ways GS surpases the rpg greats of old. so in 10 years or so when all of the evaluations are said and done i know GS will be considered a classic, and i wouldn't be surprised if people start to rank it higher than CT or other SNES greats.
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