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JP_Russell

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#1 JP_Russell
Member since 2005 • 12893 Posts

NOLF1&2 are more First Person Shooters than Stealth. NOLF1 had a chapter dedicated to Stealth, but it was lame. In that if you got spotted you had to do the whole level over again. And the main problem, with NOLF2 was that the enemys would respawn and they would often spawn at your exit point to where you'd often run right into them as you exited a level, triggering the alarm for the next area. Making it much easier to just run and gun....

Threesixtyci

I disagree, they are equally stealth and first-person shooter. True, you can play most of the levels without stealth if you want, but they very much push you toward stealth at almost every turn by punishing you for being careless or rewarding you for being stealthy (though this is much more the case with NOLF1, part of why I consider it a better game than its sequel). Some of the parts that require you to not be spotted at all (or not kill anyone at all, etc.) in the first game aren't thought out particularly well, but I think most of them are fine. And you only need to start the whole level over if you haven't been saving along the way.

The respawning enemies in NOLF2 are an unfortunate annoyance, but I'm not sure what you're talking about in regards to them spawning at exit points. They spawn out of specific locations and take over the patrol route of specific soldiers that you've killed, so it's easy to know where an enemy is going to respawn from and where he'll be. Also, the respawn points are actually pretty uncommon in the scope of the game. While I agree that the respawning enemies take away from the game, I never had trouble with running into them unexpectedly, certainly not while making my way to the end of the level.

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JP_Russell

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#2 JP_Russell
Member since 2005 • 12893 Posts

No One Lives Forever 1 and 2 are great stealth games, if you don't know about those already.

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#3 JP_Russell
Member since 2005 • 12893 Posts

November 16, 2004, just after HL2 came out.

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JP_Russell

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#4 JP_Russell
Member since 2005 • 12893 Posts

This should have been Crysis 2 but instead they seem to have ditched the original story and replaced it with a bleak yet colorful New York being terrorised by totally different aliens.neyney23

Has it been officially said that they're different aliens this time? I think they may actually be the same aliens just using different tech from what they used in the first game. In the latest trailer the player does a stealth takedown on one of the aliens in those bipedal mecha suits, and looking at the parts where the suit doesn't cover the flesh around the neck and head, it looks like the alien inside is still one of the squid-like aliens from the first game.

well its opinion, but in the first you could grab someone and throw them through a building for example. The powers were less powerful, which made it more interesting to try and use them for me. Being overpowered completely changes the game.TerrorRizzing

You can still grab people and toss them in Crysis 2.

Where are you getting the powers being more powerful this time around from? I haven't seen anything that's suggested the suit is overpowered now.

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JP_Russell

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#5 JP_Russell
Member since 2005 • 12893 Posts

Well, going from FPS's that were played with just the keyboard to FPS's that had mouselook waaayyyyy back when, it took me maybe, I dunno, a couple hours. If that.

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#6 JP_Russell
Member since 2005 • 12893 Posts

He'd perform exactly the same, unless he had a monitor higher than 60Mhz...Ikavnieks

I didn't know we had monitors that refreshed 60 million times a second already. :P

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#7 JP_Russell
Member since 2005 • 12893 Posts

I like what I can definitely tell from what we've been shown so far. The ability to perform stealth melee takedowns (like, actual stealth takedowns, not just switching from stealth to strength mode and punching guys' skulls in) is a welcome addition. The new aliens look like they'll be genuinely fun to engage tactically. Looks like the sniper rifle scope doesn't have that annoying crosshair jitter on top of the scope sway anymore. The city level design looks pretty competent to me. Can't tell a lot about it beyond that, but nothing about it suggests it will be more confined and linear than Crysis's more open levels (nor does anything suggest it won't - again, can't really tell yet).

Also just from what I've read, I welcome the idea of suit mods that allegedly work the same way as weapon attachments in Crysis 1. Extra, nuanced suit customization on the fly like that is very appealing to me.

I will say that I'm nonplussed with the advertisement of Crysis 2 thus far. While everything I've mentioned in my first paragraph is taken from the trailers, the way the game is being shown in those trailers is pretty dull. None of the strengths of the game's features are being shown off. No creativity in how the suit modes are being used, no ingenuity in the guy's tactics. It's also being played on a console, which means less impressive visuals, but more importantly, less fluid movement and vision panning. And whoever is playing evidently particularly sucks at playing shooters with a gamepad, as he's horribly inaccurate and sluggish. They've just been utterly dull, and the only reason they hold any value to me is that I've played enough Crysis to see the strengths in Crysis 2's gameplay despite how poorly it's being shown.

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#8 JP_Russell
Member since 2005 • 12893 Posts

I always had a REALLY hard time with the final boss in Return to Castle Wolfenstein. He might be the hardest I've had to face.

I also found the final boss sequence in Psychonauts extremely frustrating.

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#9 JP_Russell
Member since 2005 • 12893 Posts

Anyone know if the 197.13's fix the psychedelic-looking water in Mount and Blade with the 195.62's? I've googled around and this is in fact a problem with these drivers. Oh, also, does anyone who had "general protection fault" crashes in Mass Effect 1 with previous drivers not have them anymore with these new ones?

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#10 JP_Russell
Member since 2005 • 12893 Posts

Riven.