NOLF1&2 are more First Person Shooters than Stealth. NOLF1 had a chapter dedicated to Stealth, but it was lame. In that if you got spotted you had to do the whole level over again. And the main problem, with NOLF2 was that the enemys would respawn and they would often spawn at your exit point to where you'd often run right into them as you exited a level, triggering the alarm for the next area. Making it much easier to just run and gun....
Threesixtyci
I disagree, they are equally stealth and first-person shooter. True, you can play most of the levels without stealth if you want, but they very much push you toward stealth at almost every turn by punishing you for being careless or rewarding you for being stealthy (though this is much more the case with NOLF1, part of why I consider it a better game than its sequel). Some of the parts that require you to not be spotted at all (or not kill anyone at all, etc.) in the first game aren't thought out particularly well, but I think most of them are fine. And you only need to start the whole level over if you haven't been saving along the way.
The respawning enemies in NOLF2 are an unfortunate annoyance, but I'm not sure what you're talking about in regards to them spawning at exit points. They spawn out of specific locations and take over the patrol route of specific soldiers that you've killed, so it's easy to know where an enemy is going to respawn from and where he'll be. Also, the respawn points are actually pretty uncommon in the scope of the game. While I agree that the respawning enemies take away from the game, I never had trouble with running into them unexpectedly, certainly not while making my way to the end of the level.
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