Incrognito's comments

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Incrognito

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Edited By Incrognito

Weighing choices based on your morality CAN be not just difficult, but also interesting when you see measurable consequences that stem from such decisions. Incorporating such a scheme in a video game means that people can experiment with their own moral code within a controlled environment and directly see the effect. For example, Fallout 3 may be based in a world far from our own (both in time and social climate), but MANY of the choices you make in that game directly correlate to REAL WORLD issues (slavery, euthanasia, charity, racial prejudice, drug use). I'm not saying all games should incorporate this. Needless to say, a large portion of players want their video games simple in this regard, as making complex decisions reminds them too much of real life, which they endeavor to escape from. But for some of us, a little complexity is EXACTLY what we're looking for. I mean, imagine a game where you DON'T have a bar that tells you how good or bad you are. You AREN'T told immediately if something you did makes you a bad or good person. A game where the only way you can measure yourself against the common morality of society is by interacting with people you personally have affected. That is my idea of a real role-playing game.

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Incrognito

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Edited By Incrognito

@ Khatjal Ok, so I think we get the general feeling about your overwhelming pessimism and lack of faith in humanity. But just for a second, let's not speak in sweeping generalities and assertions. First off, the average person who spends a large portion of their time playing video games is near the age of 33. If you think the majority (let's say 70+%) of 33 year-old people can't think in more than black and white, I seriously question how much thought you put into this subject. Second, people (as in most people) have to deal with gray area in their decisions on a daily basis. I'm not saying these decisions are earth-shattering, they could be as simple as the response to 'how are you'? Honestly, how many times have you THOUGHTFULLY considered that question and been able to immediately answer 'absolutely perfect' or 'kill me now'. Answering such a question truthfully can require some thought, despite its inconsequential nature, and more often than not, your answer would be somewhere far between 'good' and 'bad' (otherwise known as neutral or gray area) .