Ignition_jammy's comments

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Ignition_jammy

"suspiciously Whovian phone booth". It's actually a reference to Bill & Ted's Excellent Adventure, but no doubt they got the idea from Dr Who.

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Ignition_jammy

Demo discs were essential back in the day. Even the video demos were valuable. When I was a kid with limited funds, it was always worth purchasing a magazine so you can carefully pick your next game.

During my teenage years, I used to have subscriptions for Official Nintendo Magazine, then later GamesTM. I always liked having something physical to read, rather than clicking links on a website. The thing is, viewing websites are free (well its not an additional cost), but magazines often cost £5 which is a bit pricey. I think it's hard for me to understand paying for a "digital magazine" when it's basically a collection of webpages. It might make more sense if you didn't get adverts, but I'd imagine digital magazines are rammed full of adverts just like magazines and the internet are.

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Ignition_jammy

You probably aren't an active user, so you probably won't see this...

Did you complete the game, or abandon it halfway through?

I think your comments are very accurate for the first part of the game. I was completely raging at the game's design and couldn't understand why everyone seemed to like it.

However, the second half of the game changes; it's like they had a different game's designer. It stops throwing unfair scenarios at you, and gives you clever physics based puzzles. I actually found myself enjoying it. That first half though... it's horrendous.

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Ignition_jammy

I loved Tomba! but don't remember that much about it. I would be definitely interested if they had that alongside the sequel.

I think Gex was a game I wanted but never actually played.

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Ignition_jammy

@nicosf: First of all, thanks for reading my review; it is nice to know someone has read something I took time to write.

I would like to point out that down-voting well written reviews isn't beneficial when >70% of user reviews are poor. Down-voting my review is essentially up-voting theirs. As it goes, I have up-voted many reviews where I didn't agree with the score. People are entitled to their opinion, and if they justify it, then it deserves a positive vote.

Leading on from that, you are fine to enjoy Burnout Paradise. As it goes, I didn't find it fun, but I don't seem to like these open-world games.

I think your logic for trashing Split/Second is flawed. Sequels are made based on sales, not how good the game was. Making a sequel to a popular selling game doesn't mean it is good as you have found out by playing Need For Speed Payback. I'm sure those kids in Siberia would have wished they picked up a copy of Split/Second instead! Sure, you could claim it is shallow and puts focus on the destruction, but isn't that what the original Burnout games were like? I seem to remember loving the original game, and playing Paradise made me reminisce about those times. That's why it's fair to put the comparison to Split/Second; because that captures the essence of what Burnout used to achieve.

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Ignition_jammy

@bgghgubcjhgknjk: You could switch weapons using the D-Pad when playing with a controller.

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Ignition_jammy

"One major issue was that the health pick-up button was the light attack button"

They must have fixed that. You have to press Down + Grab

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Ignition_jammy

Donkey Kong Country Returns

New Super Mario Bros Wii

Legend of Zelda Skyward Sword

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Ignition_jammy

I thought the footage of a few people gathering around a tiny screen looked silly. It would be very uncomfortable after a few minutes.

Personally, I don't think I would use it as a portable system. I'm always worried about damaging expensive tech, or maybe having it stolen.

I don't think I would actually take advantage of the main selling points. However, it would essentially just be a Wii U 2 for me, which isn't a bad thing really; since there were plenty of great first-party games on the Wii U. The support for the console does seem promising for third-party games too.

I'd also be skeptical about how easy it is to detach the parts. It's possible they could be quite flimsy and break easily; maybe feeling a bit loose when attached.

I think you are way out with the pricing (unless you know something I don't). I paid £329.99 for my Wii U (Zombi U package) on release. Since it's very similar in terms of having a GamePad, but having the power in the tablet rather than a base console, plus a higher definition display; I can only see it being significantly more than £330.

By the time the Wii U got a decent game library, there were price cuts and the operating system was vastly improved. I basically paid an inflated price for no benefit. The Switch has more promise than the Wii U but I don't plan on purchasing one on launch. I'm interested in getting one eventually, but I think I'll sit back and see what happens.

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Ignition_jammy

Back in the day, games were ridiculously hard, so often I only saw a small portion of the game. Cheats allowed you to see more of it, either by making the game easier, or giving you the option of choosing the level.

I think these days, that's not as much of an issue. Like you say though, things are now DLC or are left to the community for mods.

I'm trying to think of games I did use cheats in, but struggling to recall them. Sonic the Hedgehog 2 for the Game Gear is one I always think of. I learned about that from some kids I made friends with whilst on holiday. I was well excited to learn a cheat! It allowed me to play all the other levels I had never seen before!

FIFA 98 had a cheat where the players had big heads which always made me laugh. Enabling invisible walls always made things interesting too.

I do remember buying magazines with thick cheat books as a free gift. Even if you didn't have the games, it was quite interesting to see what was available.

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