The more I read about the Xbox One, the more angry I get.
"Xbox One requires an Internet connection and needs to check-in with the Xbox servers in order to continue functioning, Microsoft has clarified.
Microsoft's official line on the Xbox One is that it requires the Internet, but does not require a constant connection. "
Oh, so it has a 24 hour killswitch, instead of a three minute killswitch? Well, thank you so much, Microsoft, that's totally not the same thing.
"The Xbox One "requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet. That is to deliver Xbox Live functionality, that is to deliver download content to you, that is to deliver some of the innovations around TV and entertainment that we showed today."
What if I don't give a crap about XbovLIVE functionality? Or the download content you're forcing me to suck up my laughable 500gb HDD? Or your stupid 'innovations' of 'television entertainment'? What if I just want to sit down, on my couch, and play some offline video games?
"So the box was designed as a connected device. We thought about people's worlds today. Whether it's on their phone, their PC, their tablet, people are always connected. And their experiences with it, things like Twitter, Facebook, Skype, [they] rely on a connection to the outside world."
My PC isn't always connected-it's never been, in fact. My laptop is, my phone is, tablets, sure... but here's the thing about them... they have batteries-they're easy to transport, they have their own screen! A console is NOT a smart phone. This is supposed to be a GAMING console. Why are you screwing with the gaming part of the Xbox One for social networking that everybody already has on portable devices? Seriously, let's look at the design of this thing, the processor, the HDD, the HDMI components, the Blu-Ray drive, the fans, the memory, the power supply... it's a little computer, built for gaming. Skype, Facebook, Twitter, they can be done without any of that, but you're going to force the secondary social network software to direct the design process of something that has hundreds of dollars of gaming hardware in it? Why? That makes no sense.
"So we'll talk about some of the 'how' at a later date, but I will say that we understand the importance of the secondary market. The secondary market was important in the current generation. We designed Xbox One understanding secondary market would be important in the new generation as well. We'll share more details, but people should know that it is a design criteria for us on the new box."
Translation: Weeeell... we're going to dodge that question, so, just know that we know used games exist, and they're totally part of the market, and we have plans for it. The plan? Screw them, you down own the game, you 'rent the experience'. You cannot resell your purchased product without giving us a cut, because you never owned it. See?
"So one of the advantages in the Xbox One generation, the reason we're looking at installing and understanding which games are yours and you own, is the ability for your games to roam with you. And you can go to a box and the box knows which games you have and you can take those games with you and move around. I think that's a real strong component of the platform and it obviously requires some local version of the game because you don't have to carry your disc around with you, as you're kind of bringing your content with you. So I think it's going to unlock a lot of capability for the gamer, much like they walk around with their gamerscore and their Live ID. "
What? You can already retrieve your Xbox LIVE account from... Xbox LIVE and play it on any Xbox 360. The Xbox 360 already has Cloud saved game storage. But you know, he's right-I really was breaking my back carrying all those DVDs around. Now I can just go to any Xbox One, get my account, and if I already bought-and registered-a game, and my friend already bought-and has that game installed-and we all have the internet where-ever we are, I can plan that game! Easy-peasy! This is nonsense. The Xbox 360 could already do everything beneficial he's talking about, and the Xbox One helps by... not requiring you to carry discs? In return for internet access requirements, second-hand sales taxes, mandatory installs, and account registration?
"We did a lot of testing; we looked at the content that's being created today and what our roadmap looked like in terms of content creation. One thing I'd say about content today is you see content being delivered at many different levels. You have big, disc-based games that come out, but you also see games that start more service-related; where they come out small and they grow as the person builds their experience. Our math says that the 500 gigs will be a lot of storage space for the gamer in terms of how much game local data that they will save. Obviously, the game is yours, so if you were to delete something off the hard drive, you could obviously always re-install something if [you] ran into a situation where you were running out of space. But our math, when we look at the number of games that somebody usually owns and the content they consume, we think the hard drive will be a nice hard drive for people. "
His math must suck, because my math tells me that each Blu-Ray can hold about... 50gb of data, and if you take into account the stupid updates, software, OS, and all the other crap that eats up HDD space... you'd be lucky to get eight or nine simultaneously installed games. I have about sixty Xbox 360 games. Now, on the plus side, maybe games still won't use the full capacity of the Blu-Ray. In that case, more games! On the other hand... they better, or what's the point of upgrading to next gen? What about extra massive games that use more than one disc? So, you can have a few full games on your HDD at once, and a lot of XBLA games... unless they're from the Xbox 360, then you don't get to carry those over, even though they're digital. On the plus side, Microsoft can dime you for marginal upgrades in HDD space, since I'm sure they've made the console incompatible with any cheap, effective, external HDD.
"Those games will continue to run on your Xbox 360 for as long as your Xbox 360 runs. The box is not backward compatible and we think for somebody who invests in a large digital library that you want to keep your [Xbox 360]. Keep that as a vibrant part of the ecosystem. That's why we've made sure that your identity, your friends, are constant between both platforms. You don't have a separate identity on Xbox One or [Xbox 360]; it's the same, you are you. My friend's network is the same on both boxes, my achievements are the same. So we think that service component is an important component to keep constant across both devices."
No, it's not a bad thing that the Xbox One isn't backwards compatible... it's a good thing. We want both consoles to maintain their unique identities, so we can keep selling 360's, and so in a few years when they all finally break, you have no choice but to upgrade. Enjoy your coasters, suckers! But we don't really want a unique personality-because both consoles share the same account! Which brings me to...
"Speaking with The Wall Street Journal, Mattrick said only 5 percent of gamers play past-generation titles on new machines.
Thus, it would not make sense to invest time and resources into creating technology to allow gamers to play older games on the Xbox One, he said.
"If you're backwards compatible, you're really backwards," he said."
Haha... if you're backwards compatible you're really backwards... Is this the new #Deal With It? What is it with people at Microsoft being dicks and having no idea what their consumers want? I don't know a single gamer who hasn't played an old-gen game in the past year. Not one. Look, I get it from a business stand-point. It takes more tech to make a console backwards compatible, and it doesn't create incentive for people to buy new games... except, it does create incentive for people with old game libraries to buy your console, which in turn makes them more likely to buy your games... Also, it makes them more likely to buy old games, if they can still play them on new consoles... Alright, maybe I don't get it, but I'm sure the smart jerks at Microsoft know more about economics than I do.
I know most consoles are sold under cost, and that loss is recovered by software and subscription sales... but really, logically, doesn't more consoles sold = more software sold = more subscriptions sold = more money? Why has common sense left this industry? Time and again we hear these creative directors and marketers talking about their ideas, what they want, and they assume because they had the idea, that it's what we want. If the consumer doesn't want it, why will we buy it? If we don't buy it, it wasn't such a great idea, was it? I just don't see how these companies ignore their consumers time and again, and get away with it. They've made the barriers between gamers and games higher every generation, every update, every console.
How much longer can they keep ignoring us, how much higher can they keep raising the barriers between the product and the consumer, before we just don't have the energy to climb over it anymore?