I'm excited. I'd just like them give a need for a more diverse combat style. I simply found myself repeating a small set of specific combos over and over again.
I primarily play on PC so I have a monitor instead. It's a Dell Ultrasharp U2412M. It's 24", has a 16:10 (1920x1200) resolution, and uses an e-IPS panel.
Dishonored, unfortunately. I didn't necessarily think it was a bad game, but just I thought it easily could have been one of my favorite games this generation if not for them pandering too much to clueless players and whatnot.
Really, I would play it if it had an actual story. A story is all the game needs.
Ricardomz
And an easy mode.
The game's very mechanics and level design are built from the ground up to enforce slow, deliberate gameplay. The reason why the combat system is the way it is is to compliment this idea. I just don't feel that it would translate to an easy hack-n-slash experience in the least. Things would get incredibly repetitive.
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