Grovilis' comments

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Grovilis

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Edited By Grovilis

Very cool, but I have this unfortunate feeling that it’s going to be streamlined in a negative way. In my opinion, every stealth game as of late including Dishonored and Mark of the Ninja, despite being fun in general, have all had little instances of simplification (for lack of a better word) so that the overall game could be more easily played by those who do not very much care for serious stealth experiences to begin with. A single example for both games would be the ability to see through walls which eliminates any need to cautiously and cleverly scope out a set area before advancing.

At this point, though, all I ask for is that the game focuses on the practice of thievery rather than... well... killing.

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Grovilis

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Oh, wow. I remember playing a mode like this with my friends in Halo 3's forge mode. I always wanted someone to make a full version of it.

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Grovilis

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@NickyWithATicky In those type of games, I think the Dark Souls strategy could work great. There's no perma-death, but there's enough at stake for you to really take your time when going from area to area.

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Grovilis

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@Cooldude0598 Yeah! How DARE she say this game is merely great!

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Edited By Grovilis

@ICMCMXCII To be fair, those games are played on what is considered next gen equivalent hardware.

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Grovilis

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Got bit of a Dark Souls vibe from this. Will keep my eyes on this.

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Edited By Grovilis

@4-Legged-Shark @Grovilis Oh, well good to hear. :D

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Grovilis

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Edited By Grovilis

Hope it controls well considering how it was made with kb/m in mind.

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Grovilis

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I really wish I could wipe my brain of everything I've seen/heard about this game so that I could walk in blind.

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Grovilis

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Also, throwing money into a project doesn't magically make the game better unless the studio is actually going through financial troubles.