Very cool, but I have this unfortunate feeling that it’s going to be streamlined in a negative way. In my opinion, every stealth game as of late including Dishonored and Mark of the Ninja, despite being fun in general, have all had little instances of simplification (for lack of a better word) so that the overall game could be more easily played by those who do not very much care for serious stealth experiences to begin with. A single example for both games would be the ability to see through walls which eliminates any need to cautiously and cleverly scope out a set area before advancing.
At this point, though, all I ask for is that the game focuses on the practice of thievery rather than... well... killing.
@NickyWithATicky In those type of games, I think the Dark Souls strategy could work great. There's no perma-death, but there's enough at stake for you to really take your time when going from area to area.
Grovilis' comments