Most Disappointing Games this Generation

Many games have come out in the past 10 years, and a lot of them simply do not make the cut. Whether plagued by extended development cycles, publisher greed, or too much hype for their own good, these are the games that ended up being so, so bad, or otherwise falling short of expectations.

Game Release Date GameSpot Score Grenadeh's Score

Assassin's Creed Revelations (mobile)

Mostly I put this on the list due to their treating of Lucy's death like it's absolutely nothing, but also because the game was pretty much boring. It did have some pretty cool "dungeons" but they only lasted until you collected the items, and after that it was over.

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Crysis 2

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Crysis 3

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Diablo III

Diablo II was an amazing game - the pinnacle of dungeon-crawling fun to be had with your friends, on or offline. Diablo 3 on the other hand, sheds every single quality that made D2 such a great game, instead replacing it with mandatory online, a real money AH, static dungeons, asinine enemy combinations, a completely predictable story, unimaginative character development, and extremely boring, dumbed-down dungeon-crawling. You know, the thing that was supposed to be fun. Not to mention, one of the most epic fails in game launch history.

5

Duke Nukem Forever

Nothing to see here, you know why it's listed.

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Grand Theft Auto IV

GTA San Andreas was easily the best GTA game. It had a perfect soundtrack, mountains worth of gameplay activities, RPG elements, car customization, gang warfare, Samuel MF Jackson, and so much more. Quite frankly there was no flaw in the game. So, how could you release GTA4 as the follow-up? A boring, soulless, incredibly limited game that let you do close to nothing fun and tied you to your cellphone at all times. Total failure of a game.

8

Hitman: Absolution

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Metal Gear Rising: Revengeance

MGRR sounded and looked like it was going to be amazing - Raiden + Ninja Gaiden = win, right? Nope. The game was ridiculously short, core game components fell disturbingly short of functional, there was very little variety in your moves, and really the only thing the game succeeded in doing was being over the top ridiculous - both as a game and the components of the game themselves. Nanomachines, son.

6

Resident Evil 5

While not as bad as RE6, RE5 tried to carbon copy what made RE4 a good game, but transplant it into a different setting that was not at all creepy or interesting, with a slight story improvement over the previous game. It's not terrible, but it's no masterpiece.

8.5

Resident Evil 6

The most epic failure of a game Capcom has ever squeezed out. The gameplay is contrite and introduces very little new; it simply takes all of the gameplay from previous titles, minus the first 6 games, and crams them into one garbled, inconsistent mess whose only redeeming factors were patched out, or, in the case of Chris's campaign, simply do not exemplify what Resident Evil should be. It is not Gears of Dutyfield.

4

Resident Evil: Operation Raccoon City

Quite possibly the single worst 3ps shooter in the history of time, including the original Socom games. Basically nothing in the game was functional, even post-patch. In a non-canon game where you play the bad guys and story is obviously irrelevant, you have to have functional game mechanics. Not trolling Hunters and human beings who can survive a tank shell to the face.

4

Star Wars: The Force Unleashed II

There was nothing particularly wrong with TFU2. It was just extremely short. So, so, so short, that it was basically a full priced expansion pack for the first game.

8

Starcraft II: Wings of Liberty

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The Last of Us

This game.....is not so good. The cinematics and story were off the charts, not that they deserve a reward for managing a AAA zombie movie. The gameplay utterly blows and there is no depth or enjoyment to be found in any of it.

8

Total War: Rome II

Many people, including myself, have waited for Rome 2 since the day Medieval 2 was announced. It was only logical to make it. What should have been an amazing game was plagued for weeks by broken enemy AI that, even on hard, was no challenge whatsoever on the battlefield, though it has far more issues. The arbitrary food limit from Shogun 2 returns, though t his time around it is less detrimental - still unduly annoying, though. You also have an army limit, which was put in as an artificial difficulty control to make sure it wasn't too easy to win. Except that the enemy is allowed, still, to random spawn full armies out of it's ass when it chooses to. They said that the enemy would be more intelligent and less suicidal. Well, it isn't. You will continually get attacked by an insignificant army just because you are at war. Even more annoying, if you crush an army except for one unit of 9 guys, and you try to kill them off by autoresolve, they will literally never die, ever, unless you fight a battle. What is the point of fighting 4000 vs 9 guys? That's a waste of time. We were also promised these totally amazing graphics. I'd like to know where they are - the game looks maybe 70% as good as the screenshots, if you are very lucky. Let's not even talk about how embarrassing the civil war was this time around. In Rome TW, it was a major, memorable event. To be honest I can't even tell you where it started on Rome 2 in my campaign, or where it ended. It was somewhere north of the Danube, and it was over within 2 turns. Rome 2 failed to make the campaign memorable or interesting. It is just an endless string of annoying battles and a constant struggle to maintain political order, putting the battles in the backseat.

7