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Gen-Gawl

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#1 Gen-Gawl
Member since 2004 • 3925 Posts

[QUOTE="Gen-Gawl"]

Most products start out as intellectual property. It just happens that digital media wants it to stay that way so they have control over the product after sale. The car for example, starts out as nothing but concepts, paperwork, blueprints, models and cad drawings. Those are all intellectual property owned by the auto mfg. Once it's produced though, the finished product stops being an intellectual property while games don't. However the concepts, blueprints etc continue to be.

Grammaton-Cleric

Videogames, film and other media are different than most goods however. The way these items can be used is actually limited by copyright law because of the nature of the products.

For example, you can't legally show a film on Blueray at your home and charge admission for others to watch it.

You can't legally set up an XB360 at a business and charge people money to play Gears 3.

Ownership of media, while still governed by fair use doctrine, is limited in how that media is used under certain circumstances. Just because you own a game or film doesn't give you the right to copy, distribute or display it with impunity.

Digital media is the future but that future will only come when we as consumers are granted a large enough financial incentive to abandon physical ownership.

That's true and i do agree with the copyright protection part of the business. But we're not talking about buying a game, copying it and reselling the copies. What the issue is here is we buy one copy and when we are done we sell that one copy and in doing so we give up the right to play it further. We should have the right to transfer that one full use license when we decide we no longer want it. When you think about it, it's really not as different from other products as people might think. For example, counterfeit products are illegal regardless of whether it's digital media or a purse. When we buy a legit purse we're allowed to resell it but the video game companies would have us believe that they are only selling a temporary right to play under their terms and nothing else. That's another reason why i believe the EULA isn't worth the paper it's written on. Why shouldn't that physical copy of the game be treated like any other product?
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Gen-Gawl

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#2 Gen-Gawl
Member since 2004 • 3925 Posts

[QUOTE="anthonycg"]

[QUOTE="dkdk999"]

Just stop buying used games. Why do you people think it's ethically wrong to lock out content ? But I would say if you want them to stop this you guys should actually do something about it. Start writing emails and boycotting their products. I hope more stuff like that could get started.

dkdk999

A comparison would be to sell you a car and charge extra for air conditioning which is actually done along with a multitude of other fees that your average consumer is oblivious to.

Again why is it unethical to lock out content ? Sorry I'm really looking for a simple answer. Not some made up example. I also think we should avoid the car comparison in this disscussion as a whole. It's a bad comparison because cars are something you use. Where as when you buy video games your paying for the intellectual property.

Most products start out as intellectual property. It just happens that digital media wants it to stay that way so they have control over the product after sale. The car for example, starts out as nothing but concepts, paperwork, blueprints, models and cad drawings. Those are all intellectual property owned by the auto mfg. Once it's produced though, the finished product stops being an intellectual property while games don't. However the concepts, blueprints etc continue to be.
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Gen-Gawl

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#4 Gen-Gawl
Member since 2004 • 3925 Posts

I don't care that it was relatively unimportant, 10% is still 10%. What's next? That is the real question.

greenskittles

Truth. what's next. buy the game and then get charged to unlock the levels as you play. or go the MMO route. Buy the game and then get charged $15 a month to keep playing? Who knows but it'll never stop until we stop buying. Money talks.

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Gen-Gawl

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#5 Gen-Gawl
Member since 2004 • 3925 Posts

I think it's pretty obvious WO's graphics are influenced by WoW.

I don't know why people get defensive over this though, as we know Blizzard took ideas from Warhammer.

No reason to get mad, after all, immatation is the greatest form of flatery.

dnuggs40

IIRC warcraft was originally supposed to be a licenced warhammer game. They kept the look after the deal fell through. I'll see if I can find a link to some info.

edit: I found a bunch of blogs but nothing solid. I guess it was almost 20 years ago anyway. Man, does time fly.

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Gen-Gawl

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#6 Gen-Gawl
Member since 2004 • 3925 Posts
I can't wait. The only thing that bothers me is that we probably won't see another kotor game as long as the mmo is alive and kicking. I can see the mmo stagnating the franchise.
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Gen-Gawl

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#7 Gen-Gawl
Member since 2004 • 3925 Posts
I liked Still Life a lot. It's older but still a good game.
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Gen-Gawl

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#8 Gen-Gawl
Member since 2004 • 3925 Posts
One thing I have to say about WaR is that the character models are great but the environment is way to drab.
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Gen-Gawl

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#9 Gen-Gawl
Member since 2004 • 3925 Posts
Right now I'm playing WoW and WaR. I'm probably going to give up WaR though. Not really a whole lot to do if your server is slow. And unfortunatly I can only play mornings.
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#10 Gen-Gawl
Member since 2004 • 3925 Posts
I played Warhammer online followed by Gears 2.