Yeah I remember that bullshit comment. If anyone saw what Nintendo and companies like FACTOR5 back then did on the gamecube they would know that what we saw produced on the Wii WAS NOT representive of the full force of what Wii itself was truly capable of....and Nintendo themselves said they did not even max out the gamecube....so...when a comment like that comes up from a developer(who seem to be ticked off heh) that Wii is TWO gamecubes duct taped together well....heh.
If Gamecube reached HERE(at a certain level we saw what the great looking great performing cube games were like)...and what what developers did with Wii you all think is what the Wii was capable of....SOMETHING AIN'T RIGHT.
It's obvious. Wii suffered because devs were lazy....most of them did not want to make proper from the ground up Wii (480p) games. So they followed a trend called SHOVELWARE. Take a PS2 game and heck a PSP game AND WAGGLE(meaningless motion controls in most cases) and make it run on Wii capitalizing in raking in money in some cases-if successful at all- for waggle games.(that's it)
No use of the Wii hardware itself. just port like crap make it run.. done. Plus consider costs. The developers were bread and buttered with "HD twins" (360/PS3). Plus they had to make games for them AND MOBILE in many cases....where is all the funding going to come from for that...PLUS to make a separate game FOR Wii using innovative motion controls and making a 480P engine all the time. Because you cant just straight port an HD game and DOWNGRADE it to 480P for Wii......different architectures...different problems.
And yes that is what the Wii was capable of. Every multi platform game on 360/PS3 could of been on Wii in 480p engine. Same game just not as crisp and perhaps other drawbacks DEPENDING on the game.
The Wii did eventually get some games that demonstrated its capabilities. For example, Xenoblade was a good demonstration of the Wii's power. It had a massive real-time open world, much larger than what we saw in 6th-gen games, or even most 7th-gen games.
True ....but that was a bit too little too late and the gems on Wii showing great graphical prowess(so its not HD..so what) AND using innovative interactive motion controls were few and far between. But they exist. Such game titles showed wii and motion controls was not a gimmick(in the derogative sense). It was a highly innovative system. That as far as the core gaming market was concerned it was highly underused and underestimated and dissed. IMHO. i DUNNO ABOUT YOU OR ANYONE ELSE. I do not like keyboard and mouse for an FPS game. Nor do I fancy a regular gamepad for an FPS game. As far as i am conerned Wii IR ointer and nunchuk is BEST and now THE standard of how to play FPS games on consoles .The SWITCH better have motion and IR pointing OR some kind of IR blaster/USB backward compatibility support for old wii motion plus remotes Or I will be extremely disappointed!!! This cannot be understated. heh.
Games like Xenoblade...as you mentioned...
Metroid Prime 3.
No More Heroes 1 and 2
Red Steel 1 and 2
The Conduit 1 and 2
Zack and WIKI
The Call of Duty games....
Medal of Honor Games....
THESE ARE JUST SOME I CAN REMEMBER OFF THE TOP OF MY HEAD I MAY EDIT THIS AND ADD MORE....
I even enjoyed the so called crappy Far Cry Vengeance on Wii.....the motion controls were wonky and off sometimes but when it worked i got excited about what more....motion controls could do in games....i mean i was so happy so thrilled. heh.
and a myriad of Wii Shop channel games showcased the awesomeness of IR and motion controls.
and much much more...
I can' believe its been 10 years of Wii. WOw. Time sure flies.