Q&A: Tommy Tallarico on Video Games Live
The game composer behind the growing concert series takes time after his GDC-closing performance to talk about VGL's growth.
The game composer behind the growing concert series takes time after his GDC-closing performance to talk about VGL's growth.
Production duo discuss the musical challenges behind the mega-successful Harmonix game.
Reps from Microsoft, Valve, BioWare, GameTap, and Telltale Games discuss recent revelations in downloadable gaming.
Video Game Live concert misses a few beats, but catches the essence of what games are supposed to be--fun.
EALA boss Neil Young implores developers to create unique intellectual property as in-game features; rewards will be greater both commercially and critically.
Developer, academic, and legislator go head-to-head in panel designed to offer solutions to the "us" versus "them" debate on states' right to regulate game sales.
Xbox Live Marketplace director implores game makers to bring it on--more demos, more trailers.
Stanford U. event charts the evolution of machinima--from Camper, to Red vs. Blue, to its current incarnation: live performance machinima.
The most exciting new market for the video game industry might not be the next-generation consoles, but the fledgling mobile games industry.
Planning a platform strategy is no easy task; Conference Program panel asks the majors how it's done.
Toby Gard, Tim Schafer, others talk about the nature of the really great game; hint: It's not the graphics.
Longtime composer attached to lauded Square franchise brings his "Dear Friends" musical event to San Francisco; Nobuo Uematsu soaks up the limelight.
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