Halo fires up Japanese gamers
Steep street price doesn’t dissuade Japanese gamers from loading up on Halo for the PC. Reviews and sales are both strong.
Steep street price doesn’t dissuade Japanese gamers from loading up on Halo for the PC. Reviews and sales are both strong.
Business magazine interview suggests a struggle in the Bandai boardroom. At stake is control of the storied Japanese game giant.
Company says it will depend only on law enforcement organizations as means to keep the PS2 channel free of pirated games.
[UPDATE] Microsoft to cut the price of its Xbox console in Japan by more than 30 percent.
[UPDATE] Top designers rant and rave at last week's TIGRAF festival in Japan; address how the industry should evolve in Japan.
Sony gears up yet another holiday promotion in Japan, kicks off new campaign November 27.
Sega Japan says multi-platform game needed additional polish; U.S. release date unaffected, says Sega of America.
Gamers invited to join Capcom and Cospa at club dates and arcades to celebrate game's 15 years in release.
Game maker explores new sales channel as it puts flight sim on sale after takeoff.
On the FPS front lines in Japan: How Cyberfront cracked the code to selling PC product in Japan.
Sony Computer Entertainment Tokyo doesn’t rule out US release of promotional version of Gran Turismo 4.
Will shedding staff lead to a return to profitability? Gamers, media, Sony staff ponder the future.
Update of popular title is bound for the PS2. Original team reunited for game's development.
Sega increases profit and earnings forecasts for current fiscal year that began April 1, 2003.
Japan gamers already prepping for the early-November release of Star Wars Jedi Knight: Jedi Academy. Star Wars franchise still shows strength.
[UPDATED] Game giant purchase of 2.6 percent of Japanese toy giant has industry talking.
GameSpot gets its hands on the new Sony PSX. Come along for a ride and see for yourself what the new OS looks like.
Multifunction console from Sony unveiled at Tokyo trade show. New box turns heads, but can it turn a profit?
TGS event coordinator Yuka Igarashi reflects on this year's show, comments on climbing attendance figures, the possibility of adding a fourth day, and Nintendo's continued absence.
Yu Suzuki, Graeme Devine, and David Weinstein swap stories--and look toward the future of game design at a special TGS workshop.
A Day One session on mobile gaming draws on the experience of execs from Nokia, Taito, Namco, and Hudson Soft.
Nintendo president Satoru Iwata opens Tokyo Game Show; talks up wireless gaming and NCL's strategy to tap the growing Chinese market.
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