FriendBear's forum posts

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FriendBear

@BlueFlameBat: There's a Rampage 1 movie? lol

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FriendBear

@skywriter14: They are infinite money makers because of idiot teens who think 'certain' MOBA games are the best games in the known gaming universe and are quick to throw their parents money away on them. Look at Dota series..honestly? The game isn't even very good and the community is vile yet millions play it each day, and it prints money.

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FriendBear

@kushastronaut: And I can the very exact same about you, practically word-for-word.

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FriendBear

@illage2: One of the things I actually find quite amusing is that many of people like John Romero are the people who stand to profit from paid modding, Doom and the Quake series thrived with mods, Quake became a household name for many years along with its rival, Unreal Tournament both again - thrived with modding, without mods they would have both had a very short lifespan.

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FriendBear

Being in the mod scene since the mid 90s I can say without any doubts or hesitation that paid modding is the worst idea ever, even worse than DLC and Season Passes - the entire process is just a way for developers to print money, whilst the actual modders get very little back, except persecution and ridicule for jumping on this train wreck. There is little in the way of any positive outcomes for the gaming community, even less for the modding community because it'll cause so much fighting and hissy fits from people accusing other people of stealing assets or flat out mod piracy.


The claims that it would bring in a new age of great mods is a lie, it'll spur countless iterations of broken "Horse Armor" mods, and any great mods might just get flooded out with cheap knock-offs, all the time Valve having to put up with countless DMCA claims from modders who find people re-uploading their content.


Alot of current age modders have all grown up with a highly monitized gaming industry, that is part of the problem these days so many expect something in return - then when something happens like this, they are quick to blame 'entitlement' on the people fighting paid modding, but really its the opposite way around, the people who are actually feeling entitled are the modders who want to be paid for the content they create, but get shot down by the masses who protested this. Newsflash, modding is a artform, modders create content for themselves first, and other people second - if modders create something awesome and other people happen to love it, that is the reason why modders create.

I'm personally not opposed to the major modders getting donations but putting mods behind a paywall isn't going to work, it'll be fought against each and every time this issue appears. The problem is that, everyone knows - hardly anyone donates... So everyone's caught in a vicious-cycle.

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#7 Edited by FriendBear (346 posts) -

I have 4 quests available;

MAD Hunt Request #8 (Requires Breakthrough Level 3)

Mad Hunt Request #O (Requires Breakthrough Level 3)

Elusive Herb (Requires Breakthrough Level 3)

Favorite Light (Unknown ~ Does not appear on minimum, assuming requires Breakthrough Level 3)

The quest to get level 3 breakthrough is show me a skill #13 which I haven't got that quest yet...I've completed all the other quests, so at the moment the game is in a state of unable to progress.

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FriendBear

@NorseLax09@drflyntcoal@hood_honky: I'm sorry NorseLax09 but that method will destroy modding. Modding has, and always must remain free and changing the status quo in this respect will completely destroy what modding stands for.


Far too many younger generation of people see this has a free opportunity and don't give a crap about the modding community as a whole, they fail to see the bigger picture here. This is why almost all of the senior modders out there who mods for games long since passed have almost all protested this, because they know how damaging this is.

And your own words " Just because it hasn't been that way in the past doesn't mean it should remain that way for the future... " also sets a dangerous precedent - big faceless corporations are always looking out for ways to make money, the consumer are nothing to them. Just look at all the 'free' things in the world right now, then imagine a government or faceless corporation wanting to charge for those 'free' things, then you'll have your answer.

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FriendBear

@saturatedbutter@carsomnyr@saturatedbutter: What you talking about? Nexus has lots thousands of mods since this went live. Many being taken down to stop people re-uploading them on Steam.

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FriendBear

The entire system is broken, its poorly construed and the execution of the paid mod system is even worse. Modding should remain free forever like it always has, the very idea of modding is for creative players of the gaming community to come together and create something that extends the life of games they enjoying playing, 99% of modders do this as a hobby and a pastime, a mod is a creative outlet for most and some even consider them works of art. Like everyone else, I'm not opposed to modders being tipped or getting donations but putting them behind paywalls no longer makes them mods, but DLC.


Like I've mentioned on other sites, if you go down this route - it'll increase the average cost of gaming significantly and that'll increase piracy clear across the board. Imagine if this was 2012 Skyrim has launched, and the official DLCs are available, and paid modding is a reality, lets say for 'argument' sake here.


$60 Skyrim

$45 Official DLC (Hearthfire etc)

$30 SKSE (practically a requirement for most mods)

$20 SkyUI

$10 Falskaar

$50 For various skin/weapon packs

$20 un-official patches

$30 For various player homes

$30 For various modifications like Phenderix Evolved Spells

$5 For realistic needs


The list could go on and on - To the point you could be spending hundreds of dollars on mods, maybe even thousand dollars or more on heavily modified games if you 'had' to pay for every single mods. Heck, the team who created SKSE could in theory charge $100 or more for it since so many mods are dependent on that extender.


If you essentially start charging for mods on Skyrim, then what next? The workshop catalog is quite large with many games being potential targets, it'll break communities and it'll actually most likely destroy modding as we know it. I can see why Valve choose Skyrim with its large mod database, but in that respect it was the wrong choice completely and the backlash is more than evident.


The damage this has already done to the modding community is massive, the damage it has done to Nexus is massive and the personal damage its done to many respected modders most likely will take a long time to heal the rift caused by this disaster. Gabe, do the right thing here and strike this down NOW before this totally crashes and burns the modding community.


*IF* I had control over this, I would have worked with Bethesda and implemented a system for ES6 and FO4 so modders have a complete clean slate instead of choosing Skyrim of all things, which was obviously going to cause a huge backlash and crapstorm the likes we haven't seen in years.


Implement a system for ES6 and FO4 so modders can create quality DLC, not simple re-colors or low effect mods. Also, moderate the entire process to prevent abuse with the very real possibility of perm bans if violating the TOS. Also, restrict the cost of the DLC so modders can't pick the price they want to charge, because again-- thats stupid and the current skyrim market shows that. You need to reach a common ground with mods and modders here, simply putting everything being paywalls is going to be disastrous in both short and long terms, so you need a system in place where people can get the mods they want for free if they don't want to pay, example forcing people to watch adverts, take surveys etc - otherwise, mod piracy will just get worse and worse as time goes by.