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Frag_Maniac

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#1  Edited By Frag_Maniac
Member since 2005 • 2096 Posts
@RSM-HQ said:

Oh is it really that bad? Usually over on the Monster Hunter board and it's pretty active, didn't know the D00M community was so dead on GFAQ.

GameFAQ? I posted on GameSpot. No GameFAQ actually has a fairly active Doom forum compared to here, as does Giant Bomb. Then again I would expect that since they don't seem to treat legit video contributions as mere "YouTube spam".

Don't really think I'll be hanging out here, it's gone way downhill since my last visit, and the reason seems obvious.

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#2  Edited By Frag_Maniac
Member since 2005 • 2096 Posts

@RSM-HQ said:

Can't really contribute but I like the idea of this thread for those investing in the game.

Break down, easy to digest details, and open to discuss tactic/ exploits in a reasonable manner with videos to show rather than tell.

Thanks, but the primary reason I posted it here is the Doom Eternal forum is dead with only ONE thread in it. So please don't suggest anything to mods. I don't even see any sense to their necro policy. They just told me if a thread is without comments for a mere week, you're necroing if you post in it. You'd think someone allowed to moderate gaming forums would know summer time is slow for forums like this because it's the gaming industry hiatus months.

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#3 Frag_Maniac
Member since 2005 • 2096 Posts

This is going to be a video/discussion thread on how to beat Doom Eternal on Nightmare without a lot of acrobatics and multiple quick switching of weapons. I'm sure a lot of you may have seen such feats by expert players, but I am here to show and tell you that it can be done without them. I happen to be 62, and lack the reflexes and dexterity to do such things. At most you'll see me use a tap of the weapon wheel button to swap back and forth between the last 2 equipped weapons for enemies like the Marauder, but I can't do it nearly as fast as some.

This game is as much about what weapons to use, timing use of the equipment launcher, and knowing when to duck and run to find or make health, armor, and ammo via caches, glory kills, belch, and chainsaw. Knowing how to use the terrain, monkey bars, jump pads, and portals is key as well. I'll be posting the vids in sets of 4 videos, each covering a whole mission. The last post will be just the final 13th mission, which may even be posted as 2 or 3 videos since the final boss fight can take a while for us average players whom lack the aforementioned elite skills.

The first mission Hell on Earth was a bit frustrating as I couldn't come anywhere near my hopeful (but a bit unrealistic I found) goal of making the milestone for doing it in under 11 min. Exultia is a level I love just for the awesome look of it and great ambient music that accompanies it, though it's Slayer Gate is to be taken seriously. Cultist Base is one of the longest and hardest missions on Nightmare because it covers a lot of ground and comes before you have very many suit or weapon upgrades, or heavy weapons. It also has an extremely tough Slayer Gate.

Finally, the 4th mission Doom Hunter Base I used to feel was fairly hard just due to the boss fight at the end where you have to tackle not just 1, but 3 Doom Hunters, the last two being active simultaneously in the same battle. That said, it's become one of my favorite missions. It has some nice steampunk elements to it, offers many places to do some great aerial platforming shortcuts that I found are not in fact too hard, has no Secret Encounter or Slayer Gate battles to worry about, and if you have the plasma rifle fully upgraded, or better yet mastered, it can take Doom Hunters off their sleds pretty fast.

If anyone has any comments, wants to share notes on tactics, or questions, especially on things like platforming shortcuts, as I feel many mistakenly think the aerial platforming is too hard, feel free to participate. You may be surprised how just a little bit of timing makes a world of difference.

Play these on the 1440p setting (not Auto), for best results.

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#4 Frag_Maniac
Member since 2005 • 2096 Posts

@Litchie:

@Litchie said:

Needs all the traffic it can get.

DITTO!

I've gotten through Super Gore Nest so far on Nightmare and started a video guide, having only posted the first 4 missions so far, but now the thread appears to be gone. If I click on Watched Topics it's not anywhere to be seen, even though the other two video guide threads I made as much as a yer ago still show.

I posted the same guide on Giant Bomb, and same thing happened there, and they just happen to use the exact same forum software. So "What's up with that?", as Kenan Thompson says!

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#5  Edited By Frag_Maniac
Member since 2005 • 2096 Posts

@ghosts4ever said:

@Frag_Maniac: I recognize your name, were you from GT??

Edit: someone Necro this thread. Mods should locked it.

You complain about this thread being necroed for merely being 3 months old, then ask about GT, which died a whopping 4 YEARS ago and is now just a YouTube channel? Then you seem fine casually joining in the discussion after saying thread should be locked. No, it's your yap that should be locked.

LOL, I fail to see how responding on the thread of a game that is not only thriving, but yet to receive it's much anticipated DLCs which will add story content, is considered necroing. I don't care if the last response was 3 months ago, the thread is still relevant to the many players still playing the game. Get over it, JEEZ!

How about this, those of you who think chatting about it is irrelevant, or the game is too hard, maybe hang out on threads of casual games. Otherwise slog through it like the rest of us, ask advice when need be, or just avoid the thread. Doom's never been about a bunch of cry babies. I can even respect casuals as long as they give it a good try (or just avoid the thread), but whiners I have no patience for.

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#6 Frag_Maniac
Member since 2005 • 2096 Posts

@hayatedoa6 said:

Doom Eternal stinks. It's just another westernize game with a muscle dumb protagonist. Final Fantasy 7 Remake is MUCH better and it got a 10. Japan rules the world in gaming industry.

Muscle dumb? If anything Doom Eternal is one of the best examples of a high octane fast twitch shooter that in fact requires tons of muscle memory from the player. Whether it's quick swapping multiple weapons, knowing what weapons, equipment works best on what enemies, what tactics work best on which enemies, or just knowing how to time your jumps and dashes in the many platforming sections, this is a game where such strats have to extend beyond your brain and literally become part of the Slayer's muscle memory. This is because you're faced with more and tougher enemies that are quicker than what happens in Doom 2016.

I have to think the many people that complain about the game being too Super Mario and enemies like the Marauder being too tough (some even claim boring, but I know what they really mean), just don't take the time to master it.

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#7  Edited By Frag_Maniac
Member since 2005 • 2096 Posts

Hardcore indeed. I've been playing this game since it launched, and fighting through the effects of age (I'm 62) and a new mech KB I just bought and returned since it had a too cramped keyset, and too weak keycaps (Esc key started popping off, then broke).

I've since ordered a Bloody B840 mech I found for $35 after coupon. TechPowerUp gave this KB a rave review for it's build quality, .2ms laser actuation (verified faster than other fast KBs with included test software), and box style switches that resist spills, dust, and key wobble. Not only that, they said the software is very good and can use a macro to chain multiple keys and even vary the speed they engage. An old fart like me could use some help quick switching multiple weapons.

Anyway, below is my Nightmare run so far of the first 4 missions, and on that too cramped, too weak KB I was using (Corsair K68), with no macros. I can't tell you how many times I had to reload a checkpoint due to accidentally hitting the Tilde key, which is not rebindable and brings up the game's console. It can easily cause you to die as you're stuck not able to move. I've also completed Super Gore Nest since, but won't post it until I have the next set of 4 missions in the bag.

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#8 Frag_Maniac
Member since 2005 • 2096 Posts

I've been playing Doom Eternal since it launched and am fighting through the effects of age (I'm 62), a new mech KB I bought (and returned) that had too cramped keyset and too weak keycaps (Esc key broke).

Despite this I've managed to beat it on Hurt Me Plenty, Ultra Violence, and have so far gotten through 5 missions on Nightmare. It IS indeed brutal though, especially if you do all the Slayer Gates.

That said, I DID find a great deal on a new mech keyboard (Bloody B840). It's not only more spacious, it has box style switches that resist, spills, dust, and wobble, a 3 yr warranty, super fast .2 ms infrared laser switch actuation, and software that can bind multiple key macros to most keys, which could make quick switching of multiple weapons much more doable for an old fart like me in Doom Eternal. You can even adjust the speed at which the keys engage. I've seen many speedruns and I'm sure some of them are using macros to be able to switch weapons as fast as they do.

The beauty of it is, this thing was marked down to $50, there's also a $15 coupon available at checkout. TechPowerUp also gave a rave review on it, and especially liked the build quality, actuation speed, and software. they also said the included actuation speed test software proved it to be faster than other fast KBs. TPU are known for professional, reliable reviews.

It's not just about what games you're playing anymore, it's about what tech you'e playing them with, and this old man needs all the help he can get.

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#9 Frag_Maniac
Member since 2005 • 2096 Posts

@ycdeo said:

visit this website for computer products.

www.challenger.sg

I asked for advice based on product experience, not a click bait sales pitch.

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#10 Frag_Maniac
Member since 2005 • 2096 Posts

After having issues with my 2nd mechanical keyboard, a Corsair K68, I'm now looking for alternatives. I had just prior tried and returned a VictSing KB that was too small, especially in width. Luckily I spoke to an Amazon person just within their new extended return period and was able to get a return label sent for a full refund.

The problems I had with the K68 were.

1. The key area width was about the same as the VictSing. It had 1mm more spacing between the keys, but only because the keys were pretty narrow. This caused me to often hit adjacent keys, a common one being the Tilde key when I was trying to use the #1 key next to it to equip the Combat Shotgun in Doom Eternal.

2. The Esc key started popping off. I found via Googling that many others were having various keys pop off their K68s. They (and I) thought it was just because some were loosely fitted, but then the other day the Esc key popped off and would not stay on at all, and I found a little piece of it's socket pillar that fits over the switch plunger had broken off.

3. The iCUE software is buggy. I only used it to get more levels of brightness, as the lowest of the 3 brightness settings without the software caused glare and blurriness. At random times the brightness would get stuck, and sometimes at a brighter level. I often had to reboot the PC to fix it.

____

I'd like a fairly affordable option this time, as the $70 I paid for the Corsair certainly didn't get me something large or durable enough (maybe $40 max). I know this puts me into entry level Mechanical range, but I can't imagine a mech at that price would be very reliable. Thus I'm mostly looking at backlit membrane KBs.

___

Here are my top priorities:

1. Must have a key area at the very least 17" wide, even a bit wider would be better. I go by key area because a lot of KBs have a wide space between the keys and side of the KB shell. I prefer square (vs narrow rectangular) keys, with good spacing between them. I also can only fit a KB that is no more than 8.25" (21cm) deep on my heavy duty pullout tray. I'd also like the bottom edge to not have a ton of space between the bottom row of keys and the bottom edge of the KB. This is because it makes you use a stretched out finger position, which can result in accidentally hitting the Ctrl key when using Shift, vs when your fingers are more arched.

2. Must be reasonably durable and reliable.

3. The key format must be the kind that has a single row, wide Enter key, and wide Backspace key. I DO NOT like the ones with tall, narrow Enter keys and very narrow Backspace keys. I know this eliminates pretty much most Asian brands, but so be it.

4. The keycaps must be double shot to show the backlight through them. I DO NOT want painted letters.

5. The power cord must be at least 6' (1.8M) or close to reach the back of my case, which is large and on the floor.

_

These are preferences, but not essential:

1. I'd prefer to get an adequate (includes very dim setting) selection of brightness levels without added software, or at the very least software that isn't buggy.

2. I'd prefer it to not be thin and flexy, and have some weight to it, or at least rubber feet that grip well so it doesn't slide around.

3. I'd prefer something that does not force you to use a static rainbow RGB pattern, having the option to use one solid color.

4. I'd prefer something with Win Lock, to disable the Windows key.

____

That's pretty much it. Advice doesn't need to be based on what you've owned, but remember the size is very important. Even if you just know of friends with large hands that love a certain KB, please elaborate.

Thank you!