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@batusai4ever: Play it on PC or turn off in-game voice chat. I've never once had "kiddies yelling like crazy" in any games I've played.

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@joshrmeyer: It's coming: http://www.starvr.com/

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Edited By Fanible

@baral-o: So just buy the single player campaign, which the game has. You actually can do that, and at a discount price. You can buy Star Citizen as a whole, which includes a massive single player campaign and the MMO for $60, or you can buy either of these separately for $45. If you feel like getting the other component, you can upgrade for $15 at a later time. They give you the option to do this, so if the consumer is someone like yourself and has no interest in the MMO aspect, you can get a discount and just play the campaign. Alternatively, if you don't care about single-player experiences, you can just buy the MMO.

Most of the single player campaign's principal shoots have been completed, and includes actors like Mark Hamill, Gary Oldman, John Rhys-Davies, and Gillian Anderson (among many others). I'm hoping it will be good, fingers crossed. Video games aren't typically known for having great stories, but this is definitely one to keep an eye on if you're a fan of single-player games.

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@Roy023: It would float. There is no real physics engine in the game.

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@rcebankz: I agree to some extent, but the guy you're thinking of bought every ship available, not just one. That's why he spent so much.

It's also considered an investment into the game's production. You're donating money to help produce the game. The in-game items he's receiving in return are a thank you.

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Edited By Fanible

Far Cry had already been released, and it used a lot of the same graphic techniques (like the new shaders) as Doom 3, which lessened its almost one redeeming factor: the visuals. The shadows were arguably better in D3, but stuff like their jaggedy bald heads, and fingers that were stuck together, looked bad even at the time of release. I remember being rather disappointed that I bought a new graphics card for the game. Half-Life 2 made up for it, though.

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That's definitely one thing I noticed, and subsequently annoyed me right away. That Aiden is recognized and talked about all the time. Doesn't that defeat one of the main points of the game? That you're some grand hacker and cameras can't even register you and you instantly become blurred? Apparently not, because everyone knows who are you anyway. Talking about being just another person among the populace in most open world games, this is one game that should have had it no matter what. The fact that you're not, is completely silly in a game where you're trying to fly under the radar, keeping a low profile. How are you suppose to do that when everyone knows your flippin name and face??

I would have been fine with an occasional announcement that a hacker or hackers have been reported, or simply being known as a vigilante now and again, but no one knows who you are or what you look like. When they're shouting your name over the radio and people on the street are taking pictures of you or cheering you on, it's completely bizarre. A truly strange choice in design for this world. Aiden SHOULD be anonymous, mysterious and unknown. Instead, everyone knows him, and every bad guy knows he has a family.

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Edited By Fanible

It's definitely well thought out. I wish GTA V and GTA Online worked that seamlessly.

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@simonmetcalf @astro_viper @trackles Yeah, ok? Like your video games, your cost of living is also more. And that's because you make more. See OP.

The point is we're all pretty much in the same boat. Our cost of living and entertainment is reflected by how much we generally earn. You guys are probably still a little better off, but not by much. But whenever people complain about prices, you can always count on an Australian jumping into the conversation to tell everyone how much worse off they are than everyone else, when they really are not. They're along the same lines in cost vs pay.

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@simonmetcalf @astro_viper @trackles I see Australians say this all the time. Why do you think that the "tipping culture" is somehow so widespread across all pay wages in North America? I've never EVER worked a job in 15 years that earned me tips as a mainstay for a living. So why should those figures take so much int account for the small workforce of the likes of waiters? Speaking of which, in the US they only make a measly $2-3 an hour, and 'depend' on tips to get by. They can make more on some good nights, maybe counting their lucky stars to make as much as $15 an hour average, but on bad nights, the restaurant in question has to round them up with minimum wage ($7.95 in most states, whoopty ****ing doo).

So yes, it's possible SOME nights a waiter may come out fairly well. Good for them. It's a crap job. For the rest of us, we don't get such occasional luxuries. Lol, calling that a luxury.