@sakaixx: If you have a chance to play around with one, do it. At the end of the day it's like a tablet with a built in keyboard. Some apps are great, some suck, and you're probably not going to get much work done on it.
Worse comes to worse, you can always put some form of Ubuntu on one of these things and it runs great.
@SpiderLuke: Great points! I'll admit that I loved that FFX was one of the first "fully voiced" RPGs (still had plenty of silent NPC's, but whatever, someone gave them that title and it stuck), but we also have to remember that the scene where Tidus and Yuna laugh is also listed as one of the most "cringe worthy" in gaming history (again, another title earned through the internet).
@undercover30: Doesn't matter that the game doesn't have voice acting, his point was that a game with 125 million sales didn't need it for him to enjoy it.
I'll put it this way; the video game industry survived for years without voice acting, while it has enhanced the experience, it doesn't mean jack if the writing sucked. So why pay the voice actor royalties and not the writer?
@CraZkid37: It's a matter of opinion whether or not this is fair. I've never stopped playing a great game because the voice acting sucked, just like I've never kept playing a terrible game with great voices. And what happens when someone else releases a game as buggy as Arkham Knight for the PC? Let me tell you, someone files a lawsuit saying the developer/publisher purposely released a bad game with the intention of not having to pay royalties for reaching a certain amount of sales.
I'm not saying they shouldn't get some of what they are asking for, but let's look at this quote.
""We're asking for a reasonable performance bonus for every 2 million copies, or downloads sold, or 2 million unique subscribers to online-only games, with a cap at 8 million units/ subscribers."
You can't tell me that they will be satisfied with 8 million unique subscribers to an online game, especially when, if the game is good, they'll cap out in the first few months. BTW, that number would also have to include people who rented the game and got an account, as well as the people that actually bought it. Yes, this is an isolated case, but you get my point. Also, is there a time limit on when the game has to hit such a milestone?