Nintendo never really cared about pushing system limits. They've always went the route of inovation with unique takes on a console, affordability, and accessibility. Which is perfectly fine considering the price, being 200$ cheaper then the PS5 and xbox series X, ontop of it being handheld.
And considering the switch is still selling like crazy. Despite having those lower specs. Its fine. If you want something with insane 4k capabilities. Grab a PS5 or xbox.
Which is the problem with the gaming industry as a whole now.
The "Meh we'll fix it later" mentality when they launch something broken with the promise of it being better later. And sometimes, they never actually fix it. Imagine going to a resturant, ordering a meal, they only bring out 1/10th of what you ordered and say "Come back next week and we'll have your food" and then still charge you full price. Would that be acceptable?
There is a damn good reason I never buy any AAA game until like 6 months after launch these days. Because I flat out can't trust most devs to release something that isn't broken.
@mooglestar: The first game is rather rough around the edges, and hasn't aged the best. Bayonetta 2 on the other hand is such a huge improvement over it, that if you like the genre, I highly recomend it
Can still do it locally. But yeah a large part of what makes these games good was the online.
Atleast its only the PS3 and vita versions. Although i'm unsure of the current playerbase on PS4 these days either. Since if I recall it was a PS4 launch title.
Yeah those long attunement quests were great. For the first time. But it severely hurt alts. It was insanely tedious having to do the same thing on 3-4 characters just to be able to actually get anything done on them.
Attunement unlocks for big raids should be account wide.
Faellin's comments