Now there are sequels of sequels of sequels of zombie game franchises I didn't even know existed. It is a bit much.
I have a theory about zombies games: They're cheaper to code because of simple AI and physics. It's similar to the economics behind zombie films too: no CGI necessary, just put make-up on a bunch of extras and make them shamble and moan. Add some ketchup and reaction shots---done.
This is the most amazing concept in gaming I can remember... a galaxy scale of procedurally generated star systems to explore. Like other commenters, I'm still not completely sold on the gameplay. It won't really matter how many billions of worlds there are if after one or two hundred stops, you've already kind of "seen it all" (oh, another blue planet with dog sized quadripeds with slightly different stripes than I saw on that other planet last week).
Still, this is the only game I've been hyped about in many years, if only for its audacious concept. I think it will be worth buying just to support a new (and inevitable) precedural generation genre of gaming.
Love how the boys say how they can't give away too many spoilers, then spend the next ten minutes giving away too many spoilers. Do they also spend Christmas monrning telling everyone what's inside their wrapped presents?
All great points raised in the vid and the comments below. I finally saw the film today and my own big question is more basic: Why does this episode have the EXACT same plot points as episode iv? A droid with secret data marooned on a desert, pursued by evil empire which wields a giant laser on their planet-sized base....really? And my god, the dialogue between Leia and Han is so thin, I wondered why they were put in the new story at all. I'm quite disappointed, frankly. Action-wise, great film...to be expected: Abrams is no amateur. But the short shrift given to the old characters while completely aping the old plot, from the frantic tech-talk on the Falcon being pursued by TIE fighters, to the dark helmet electronic voice nemesis with blood relations to heroes... why why why? Such a huge galaxy of possibilities, and almost the same exact story happens? blah
As soon as I read the headline, Half-Life immediated came to mind. That simple monorail ride was like the clickity clack climbing of a rollercoaster up to the big drop. You knew you were in for a wild ride.
@ecurl143 @Exquisite Hah, I know, right? In fairness, the game's that good and I've played since release, which was 61,320 hours ago (7 years x 365days x 24hours). Also, it's actually 2418 "Steam" hours, which counts every second of afk e.g., so long as you're logged in.
@NiteX I have 2500 hours in TF2, so I guess it better be more fun than 8-year old TF2. Otherwise, what's the point? Blizzard's pretty good at lifting concepts from other games and refining them... maybe that's all they do. I'll definitely check Overwatch out. I'd definitely be more hyped for Team Fortress 3, if such a thing existed, even conceptually.
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