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DrugSkill69

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#1 DrugSkill69
Member since 2004 • 917 Posts
Were you aware of the new trend to put Anti-aliasing as a DX10 feature in games? At a first glance, it makes you think that maybe with all the new gfx techniques in games, maybe that is really necessary to use the new API to easily implement AA in those games. Now were you aware that Alien vs Predator on PC now requires DX11 to use AA? Lol seriously.... You make points on how it has now became more difficult to identify the subtleties that justify the use of more power since we now approach photo-realism. But it doesn't change the fact there's a lot of suspicious things going on, as I stated earlier.
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DrugSkill69

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#2 DrugSkill69
Member since 2004 • 917 Posts

[QUOTE="DrugSkill69"]

[QUOTE="muthsera666"]I couldn't handle the text block... All I got was that Modern Warfare 2's online is horrid...Sacif

Yeah, more people should learn how to properly use paragraphs.

TC casts "Wall of Text"

Wall of text crits for 15000

Lol, yeah, pretty critical indeed.

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DrugSkill69

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#3 DrugSkill69
Member since 2004 • 917 Posts

Yes all comes down to money. The thing is that now, there is never enough money for them. A bit like the music/movie industries. Back 10-15 years ago, there was a huge PC-Only game market. They were willing to invest into building games solely for PC, and building it right at that. They were willing to do it for the love of it, even if big companies like Nintendo were making big money ( a whole lot more than them) over their latest Mario game on the console market. But they were still making some money, and had their own fans, and that was enough to please them. The PC always had different hardware, and the platform was even less unified back then than it is now. Even if there's different hardware companies, there's still some kind of standard today there wasn't before.

The solution to the problem exist since the earliest stage of PC gaming, and it's making the graphics scalable. When it's done right on an optimized game, it works like a charm, for recent rigs, and also for much older machines. But take notice that there is a lack of scalable graphical settings in most un-optimized game, and that even those aren't really making any impact when messing with it. Or there's plenty of options, but as in the previous situation, it's still not really having any important effects. Which is the main sign of a badly optimized game.

Returning to my first point, sure it was better 10-15 years ago, but at this time, piracy wasn't as popular and as easy as it is. And broadband didn't really exist. So I can see why developers are reluctant to put effort in a PC game. But really, is it the developers, or is it coming from the big uniformed publishers (EA, Ubisoft, Activision, etc.) that we now have? Those same that are so hungry for big money, and can't content with smaller revenues.

But the biggest issue to understand here is that BECAUSE of this lack of optimization, may it be justified or not, customers are the ones paying the bills here. They need to constantly buy new hardware to keep up with this lack of optimization. Back then, buying new PC hardware really meant keeping up with an ever progressing visual technology, that was WAY ahead of what consoles of that generation could ever be able to render. But you can't say that games from the current generation of console, which are those same which are being ported to PC, are ever growing in technology. It's kind of stagnant. So why isn't the PC hardware market also?

I see your rig specs. Do you seriously think all those pieces of hardware are justified just so you can run a console port smoothly with some little mediocre bonuses over it? I know, we PC gamers love those little extras, but is it justified to shell out so much money, for so little? When back then it really meant having a BIG edge over what consoles could do.

I could also accuse the hardware makers of purposely not optimizing their drivers just so they can sell more of the stuff. Really, I don't know who is the bad guy there, but there's surely one, cause the situation is pretty pathetic right now.

If really the PC can't be the technology king anymore, could it still at least re-obtain some of the uniqueness it's games had, I'm talking about some unique complex games the consoles didn't have. I don't care if it's 2d or whatever, I'm just also tired of the dumbness of console games, not only of the lack of optimization of those. But that is another story completely.

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DrugSkill69

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#4 DrugSkill69
Member since 2004 • 917 Posts

I couldn't handle the text block... All I got was that Modern Warfare 2's online is horrid...muthsera666

Yeah, more people should learn how to properly use paragraphs.

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DrugSkill69

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#5 DrugSkill69
Member since 2004 • 917 Posts

Lack of optimization.

Does it really surprise anyone that after so much **** about PC piracy on the PC platform from developers, they're still releasing a bunch of ported over console games on this same platform? But while it is more economically profitable for them to port games than create exclusives for the PC, is it really what makes it so lucrative?

What opportunity do they have to put less effort in optimizing the rendering core for this platform, thus costing less in work labor, and production time? What about profiting on the ever growing Hardware market that always made the PC so unique? Am I crazy, or is it what is obviously happening here right before my eyes? And that for almost all new games out there.

Why is it that a game runs like a charm on a console that is supposed to be half the power of my rig, even if this same rig is kind of old for today PC standards (which are ever changing), but that it runs like **** on it. All that in the name of some minor gimmick bonus effects, a bit of an higher resolution, and some filtering? Why is it that over this current generation of console life cycle, do I have to upgrade my computer each 6 months just to be able to apply those minor bonus over the consoles? I'm not talking about not being able to run Crysis properly here, I'm talking about direct ports from consoles.

Call me lunatic if you want, but I really think there is big economical gimmick played by the Hardware makers and the developers here on the behalf of PC gamers.

Give me gorgeous PC exclusives that my PC is not able to run, but ports? Come on. My graphic card alone (R4890) was worth more than an xBox Elite 5 months ago when I bought it.

Just my 2 cents guys. I'm tired of this **** The industry has to change before I spend my money on any new PC hardware. The same goes for the software itself. I keep spending money on old classics from the 2000 era, why? For the reasons mentioned above.

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DrugSkill69

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#6 DrugSkill69
Member since 2004 • 917 Posts
Some games have shader model 2.0 fixes if you encounter this kind of trouble in other games like Bioshock, you can find it on the internet pretty easly. But for these games, since those are demos, you'll probably have to wait for the full version to have a fix for it.
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DrugSkill69

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#7 DrugSkill69
Member since 2004 • 917 Posts
All these games needs Shader Model 3.0 compatible hardware....the ATI x*** series only support Shader Model 2.0b.
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DrugSkill69

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#8 DrugSkill69
Member since 2004 • 917 Posts
Depends on what you mean by realistic...GTR2 is a simulation, Toca 3 is arcade....NFS Carbon make use of the clutch and gears of the G25 wheel, but it's still an arcade racing game. If you want simulation, GTR2 is very good, but there is rFactor, Live for Speed which are pretty good too. And one from the makers of GTR2 is coming out today, Race07.
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DrugSkill69

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#9 DrugSkill69
Member since 2004 • 917 Posts
[QUOTE="DrugSkill69"]

[QUOTE="smokeydabear076"]I would recommend Power Metal in general, it normally involves long stories and sounds epic. smokeydabear076

What kind of music is it?

It is a genre, not a band. Bands like Iced Earth, Blind Guardian, Kamelot, Demons & Wizards, and Primal Fear. There are a lot more but those are the ones that come to my mind right now.

Thanks for the info.