No.
The heavier a game focuses on storytelling, the less it focuses on gameplay. Because gameplay essentially reduces the story to the mundane or even 'pauses' the storytelling until the next (interactive) cutscene. There are very few exceptions to this rule (Cryostasis would be one).
But let's just look at the evidence. Is there any game out there that can even compete with the best novels in terms of delivering a story? If your answer's yes, then you have probably not read enough novels yet.
This does not mean that games are totally worthless in that regard. Games are ideal for immersing yourself into a fictional world, but this process is based on the overall atmosphere of a game rather than just the storytelling. But the fact that, at the end of the day, a game revolves around gameplay rather than story means that video games will be more technical in nature, as they will have to focus on getting the ground mechanics right before even thinking about delivering a story.
The fact that the moment a game starts being an interactive story is often the moment where it stops being a game should tell you enough about the current limitations of the medium.
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