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DiamondDM13

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@julianboxe: It's not the best one for weapon handling. I prefer precise hitboxes now weird ones that make no sense and don't correspond to the visual representation of the weapon...

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DiamondDM13

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@Fandango_Letho: Well then I'll just say, go back and play both Dark 1 and 2, and you will feel how mechanically similar Dark 1 feels to BB and how different Dark 2 feels from both

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DiamondDM13

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@Fandango_Letho: How much did you play each of them? Asking just because while Dark 1 feels great after many hours, Dark 2 falls apart after a while..

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DiamondDM13

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@franzito: No, it just isn't. Play enough of it and you'll see it fall apart where the others don't.

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DiamondDM13

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@GhansB: It's not because it wasn't made by them, it's because it doesn't feel like the others, it's mechanically different. Pour enough hours into them to notice the huge difference and then tell me if you didn't change your opinion. Is it fine? yeah, but that is nothing compared to excellent games.

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DiamondDM13

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Edited By DiamondDM13

@stage4saiyan: LOL, you clearly lack any knowledge on the meaning of the word objectively. Man and I thought the first guy was wrong, at least he was correct about the problems with Dark 2. You are just misguided to a point that is hard to believe. Not even gonna answer more.

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DiamondDM13

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@tracer420: I can and will. Any person with some knowledge about the games will tell you to skip Dark 2. Will tell you to play Demons + Dark + BloodBorne and not touch Dark 2. It wasn't developed by the same internal team as the other 3 games, so it doesn't count. The game clearly shouldn't even be a Souls game.

I mean, this is a Dark Souls spinoff, not Dark Souls 2 spinoff.