DarksjeiK's forum posts

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DarksjeiK

It's not pay to win or content only available through micro transactions so I don't see a problem to be honest. If the game is technically sound I'm not complaining

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DarksjeiK

Would have been around 50 GB if it were a next gen game. Right now most data will be the audio.

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DarksjeiK

Same ol' same ol' but at 1.5 speed.

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DarksjeiK

Avalanche deserves kudos for the PC version. It's unusually well optimized. Just saying...

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DarksjeiK

@TheZeroPercent: On paper, in theory, nothing outside exclusives warrants an Xbox One purchase. Until you handle one.... OS wise, things are so much more streamlined than on PS4. True auto updating with the consle in standby mode for instance. A feature that is still hit and miss with Sony. The build quality of both the console and controller is far beyond that of the PS4. The disc drive for instance is smoother, quieter and just overall more pleasant to use. The output of the video signal is also noticeably superior on Xbox One. Colors are more natural and more pleasing to the eye than the PS4's slightly washed out look.

These all seem like insignificant things but combined they deliver a far more pleasant experience. I prefer PC for my gaming but console wise it's my PS4 that's collecting the dust since I got an Xbox One last year.

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DarksjeiK

@starjay009: Indeed they can never best PCs but I do think it's common sense to agree that this generation of consoles is, relatively speaking, the most underpowered we've seen.To a point where it even surprised developers. There was a pretty telling interview with CD Project Red a while back which adressed the difference in quality in graphics in the 2013 gameplay trailer and the final product. Guess what they named as the reason. They had to somewhat "guess" the retail specs of the consoles and simply overestimated them. Same goes for Ubisoft's The Division. gameplay in 2015 doesn't hold a graphical candle to the early footage. Seeing consoles struggle with games this early in the generation is pretty unsettling

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DarksjeiK

@xsonicchaos: "They were about solitude and desperation? Shut up! They were about some gun-totting big-mouth big-tits chick who shot things, like bats."

I find it highly amusing that after that line, you question MY knowledge of videogames.

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DarksjeiK

"There is no better name for this game than Rise of the Tomb Raider. Lara is rising, growing into the fearless archaeologist and daredevil we've come to know for the past 20 years."

I fully realize you were just 7 or 8 year old when the original Tomb raider came out but what they showed at gamescom has literally nothing to do with those games. In fact they are the exact opposite of what made those games great. It was the LACK of Michael Bay explosions and all around mayhem that made those games special. It was just you in ancient caves and ruins. That eerie feeling of desperation and sollitude that made those games so special. The only time you heard a musical score kick in was when you made a significant discovery or a pack of wolves charged you. Other than that it was just the sound of your own footsteps and ambient noises. Even with those few polygons and ancient texturework that the world was built with you still felt like you were setting foot in places where no man had been in hundreds or thousands of years. Why is it so hard for developers to see this when so many others have pointed it out. Less is more, especially in a Tomb raider game. I'm still hoping someday someone will have the finances to give shareholders the finger and do these games the way they are supposed to be.

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DarksjeiK

@AyatollaofRnR: I agree 100%. It seems people who were already gamers when the original games came out all feel the same. The gamescom trailer had me shaking my head in disbelief.

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DarksjeiK

@sketch: I'm not hating, I'm honestly curious what made you think this looked perfect for a tombraider game? Have you ever played the original games? They were about a feeling of sollitude and desperation. It was you against a hostile environment. That tension when you were underseas in a shipwreck where only the sound of squeeking metal broke the silence and where you had to explore for hard to find exits. That feeling of fear whether or not you would make that impossible jump where failure meant being set back to 10 minute earlier checkpoint. They were unique games.

The gamescom trailer actually made me sad. it looked like a Tom Clancy game. I just don't get how everything has to look like a Michael Bay movie these days. I realize it's to cater to the new ADD generation kids that can't be bothered to spend 30 minutes looking for an exit but it makes me sad nonetheless.