Final Fantasy XIV: Heavensward (PS4)
The Legend of Heroes: Trails in the Sky SC (PC/PSP)
NHL 16 (PS4)
The Legend of Heroes: Trails of Cold Steel (PS3/Vita)
FAST Racing Neo (Wii U)
Xenoblade Chronicles X (Wii U)
Shin Megami Tensei: Persona 5 (PS4)
Yakuza 5 (PS3)
The Legend of Heroes: Trails of Cold Steel II (PS3/Vita)
Street Fighter V (PS4)
Fire Emblem Fates (3DS)
Genei Ibunroku #FE (Wii U)
Shenmue III (PS4)
DarkCatalyst's forum posts
@ojmstr: Yeah, I wasn't really trying to say that Yu Suzuki is the sole owner of the Shenmue brand (although Sega has been on a wave of handing their IPs over to their creators lately, as seen with Condemned and Toejam & Earl), just that Sega is so on board that they'll pretty much let him do whatever it is he wants to do.
Hell, at this point they might re-release the first two games of their own accord.
@ojmstr: Here you go.
http://kotaku.com/getting-the-rights-to-shenmue-was-easier-than-you-d-thi-1712037863
So they're definitely with the program.
@ojmstr: It was in the mess of articles surrounding Shenmue III immediately following its announcement. I'll see if I can track it down again a bit later.
@ojmstr: No, I mean the process was this simple.
YS: I want to make Shenmue III now that I have a way to make it happen.
Sega: Okay, cool.
You have a better chance of funding Shenmue III over $5M and getting them added as a stretch goal.
From what i've heard Sega has the legal rights to Shenmue 1-2 so that will most likely never happen but Sega might see a golden opportunity here and make HD remakes of Shenmue 1 and 2 in the coming times before the release of Shenmue 3.
You do know that Sega forked over the license to Yu Suzuki without any questions or conditions, right? This should not be an issue.
@DarkCatalyst: I wasn't disagreeing, but "how Shenmue went" was entirely Sega's own fault. They spent so much during the development of the first game they would have had to sell two copies for every Dreamcast out there at the time to turn a profit. They bet on the long game and making money back over the course of the trilogy, but the console died before that could come to fruition.
-Byshop
Yeah, I'll admit to not reading into it too much. My entire take on it from the start has been.
1) Shenmue's costs > Shenmue's profits.
2) Yet, frothing demand remains for Shenmue III.
3) Therefore, before Shenmue III can be greenlit, assurance is needed that Shenmue III's costs < Shenmue III's profits.
My original plan actually added a step, requiring certain sales figures for Yakuza 5 before the Kickstarter would be posted, but all's well that ends well, it seems.
@Byshop: The question then becomes what about the first game could've been done cheaper, but I still think it ends in needing some tangible assurance from the players.
A ton of things. How much time did they spend working on the Saturn version? How many Shenmue 2 assets did they build as a part of Shenmue 1's development (since that's quoted as a chunk of that budget)?
Back then, they basically had to build everything from scratch. Developing on a relatively new console, building a detailed 3D world the likes of which nobody had every built before, etc. These days PC is a known quantity and the PS4 has been out for coming up on two years. The Unreal Engine means they don't have to build their engine from scratch. Almost everything about Shenmue was revolutionary at the time. The new game hopefully will be impressive, but they don't need to break the mold technologically.
But no, I don't have a problem with Sony gauging interest through a KS campaign. On the contrary, I think it's a great way to convince VCs that a game is worth making (certainly a hell of a lot better than an online petition).
-Byshop
Then ultimately we're in agreement, and I truly feel that Kickstarter should have already made petitions a thing of the past.
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