Okay, I'll bite - Deus Ex 3 was an underwhelming game wrapped up in great presentation.
I suppose my largest complaint would be with the story, which was mostly crap. They did a very poor job of establishing Adam Jensen's motivations early on - there was the obligatory "this character you spent two minutes with is your character's girlfriend so you should care about her" moment that drives some of Jensen's actions later in the game, but I don't see why any player should care about Jensen and his girlfriend (we're *told* to care, but we don't actually care), or share Jensen's motivations in working out what happened to her. I remember points in the story where I wanted to do things while Jensen wanted to do something else, which should never happen in a Deus Ex game.
More problematically is that Jensen is always doing incredibly stupid things during cutscenes, against the player's better judgement. I can't remember the specifics anymore, but I definitely remember Jensen walking into 3-4 traps (falling for the damsel in distress act, the bomb, etc), while I was just shouting at the screen for Jensen to stop being an idiot. It was incredibly frustrating for a series defined by its emergent choice-driven gameplay to be railroaded by the plot into making tons of terrible decisions.
Worse still is that the plot is painfully predictable (and not only the bits that reference Deus Ex 1) - and not particularly ground-breaking either - yet Jensen is always one step behind the plot and four steps behind the player. It's essentially a detective story, and yet Jensen is always the last person to work anything out. It's poor storytelling behind an already mediocre story. Cue heaps of frustration and weak expository moments.
Besides that, the AI was weak (which is always bad in a stealth game), the boss fights were terrible in the initial release (and didn't gel with the stealth game aspects) and the game tried its hardest to break immersion at every opportunity (again, terrible in a stealth game - cutscenes during every knockout? Bah!).
Still, there scenarios evoked some of the older, much better games made by Looking Glass Studios and co, and the presentation was excellent, so I generally enjoyed the game. I just really don't understand a lot of the high praise around it - there was potential there, but it was buried under a mountain of bad decisions by the developers.
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