@sargentd said:
Don't mind the heat system, actually think it's awesome. heat smashes/rage arts can still be blocked so no biggie, not surprised they kept rage arts from tekken 7, making it a combo input like SF seems redundant when theres so many other moves at you disposal. I like the raw activation, like you mentioned SF modern controls takes it away anyway. Rage Arts do add a bit of intensity knowing you can still come back if it lands if your falling behind, makes people play with caution even wihen ahead. Very satisfying when you interrupt one with a killing blow.. knowing they through it out in desperation lol. The heat smashes too don't do as much dmg when it's added mid juggle, so it's balanced imo. Sometimes I'll throw it in mid combo but if they aren't standing it's not worth wasting. I'm maining King, but I like that they buffed dragonov he was a favorite of mine tekken 7, he's a beast now.
Yeah I think heat system has potential. Some aspects are already really nice, like OH activators and dashes, along with buffs to char specific attacks while active. Obviously no issues mid string either. I know a lot of the community has been kneejerk about it, but I think heat system is already doing cool things and can evolve into something great. I'm glad it's in.
The issues specifically are the frame advantage on raw Burst and Smash. All reward, no risk. They can't be checked. And sure you can block, but you're still minus. Like Mazui and I were saying, the defender still has to eat a mix just for blocking. So even if I'm being outplayed, I get to weasel my way back to advantage by... pressing a button. If you manage to block the immediate damage, you still have to guess against even bigger damage. In my case I'd actually prefer you blocked since the following mix is so juiced lol.
No biggie long term, I'm certain these will change. Make heat burst zero on block, so that both players are neutral. Making heat smash -15 launch punishable on block like rage art would be nice (not expecting it), but any amount of minus would do. In it's current state it goes completely against all of what Tekken has established, where the biggest moves leave you minus and often very punishable if the spacing is right. All fighting games have guesses, but you don't even have to create the situation here. No earning through positioning or setup, you just hit a button and force a mix lol.
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Raw rage arts, eh. Guess we just disagree on how these games should play. The idea of evening the playing field for the less skilled player to such a degree, so easily, doesn't sit right. Can be outplaying the opponent and then lose to a single button over a whiff, or because they armored through your pressure. I don't see any intensity, I see a timid standoff where the winning player now has to respect that the losing player can melt them for going in. An intense round devolves into baiting. It's not like some game ruining thing, just think a great game would be even better without it.
making it a combo input like SF seems redundant when theres so many other moves at you disposal
Not sure I catch your meaning here. They're already combo-able, that's how I'm usually using my RAs. If you're referring to execution (like 2xQCF or HCB-F), nothing about that would translate to redundancy either.
like you mentioned SF modern controls takes it away anyway.
I was referring to how cancerous modern control supers are lol. Execution layer makes a big difference on how easily you can interrupt with big damage. It's wack in SF6 too. Difference is, it's only available on a control scheme that's rarely seen outside lower ranks. And even then it's heavily scaled. So while I think it's terrible design in SF6 too, the reality is that it's tied to such a lacking scheme that I never have to see it. Whereas here it can be a factor in every round of every match.
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Damn, long post. To be clear, I love this game, there's like no shot another game topples this as my goty lol. Obviously I'm not gonna love everything about it, but it goes that way with any FG. Zero expectations on them doing anything about rage arts, but I'm looking forward to heat system refinements.
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